Text to Image
Pixel Art Survival Game UI Mockup — AI Image Prompt
Generates a retro 8-bit style video game interface featuring a survival game scene with customizable text menus and HUD elements. - AIPinMaker

Prompt
{
"type": "retro pixel art video game mockup",
"theme": "survival death game",
"hud": {
"top_left": ["HIGH SCORE", "000000"],
"top_center_title": "{argument name=\"game title\" default=\"오징어 게임\"}",
"top_right": ["PLAYER 001", "3 red hearts"]
},
"menu": {
"style": "centered under title, black boxes, white pixel font, cursor pointing to first item",
"items": [
"{argument name=\"menu item 1\" default=\"게임 시작\"}",
"{argument name=\"menu item 2\" default=\"설정\"}",
"{argument name=\"menu item 3\" default=\"종료\"}"
]
},
"gameplay_ui": {
"mid_left_panel": ["ROUND 1", "{argument name=\"round description\" default=\"무궁화 꽃이 피었습니다\"}"],
"mid_right_panel": ["01:00 digital red timer"]
},
"scene": {
"background": "blue sky, pixel clouds, 2 small houses, tall yellow grass field",
"midground": "large bare tree, 1 giant doll in yellow shirt and orange dress facing the tree, 2 guards in pink jumpsuits with square masks holding rifles",
"foreground": "pink starting line on dirt ground, 9 players in green tracksuits facing away from the viewer",
"player_numbers": ["019", "240", "199", "218", "001", "067", "456", "101", "101"]
}
}Prompt breakdown
- Subject
- 9 players in green tracksuits numbered 019-101 at a pink starting line facing a giant doll in yellow-orange dress plus 2 pink jumpsuit guards with rifles, set against blue sky, pixel clouds, 2 houses, bare tree and yellow grass
- Style
- retro pixel art video game mockup with black menu boxes, white pixel font, and classic HUD elements like HIGH SCORE 000000
- Composition
- top HUD bar with title and player info, centered menu with cursor on first item, mid-left round panel, mid-right timer, foreground players facing away from viewer
- Mood
- tense survival atmosphere that mixes nostalgic children's game visuals with lethal stakes
Remix ideas
- swap the giant doll's orange dress for a red one
- change the timer from 01:00 to 00:30
- replace one guard's square mask with a circle mask
Reference images

How to use this AI Image prompt template
1
Copy the prompt — grab this template’s prompt and negative prompt. 2
Pick a model — choose a recommended AI model for the best match. 3
Generate — open the studio with one click and create your result.
Related templates

Pixel art game concept prompt
Create a game image of Pixel Art Game Concept Prompt. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: illustration. Reference: pixel-art-game-concept-prompt-15922.

Winamp-style software screenshot prompt
A screenshot of a winamp style software called Nano Banana Pro (software name)

Retro Pixel Art UI Mockup
{ "type": "retro monochrome pixel art visual novel interface", "style": "1-bit pixel art, black and white, dithered shading, classic Macintosh aesthetic", "character": { "description": "{argument name=\"character appearance\" default=\"anime girl with a high ponytail wearing a dark dress with a white collar\"}", "pose": "standing, hand near chin, thoughtful expression" }, "background": { "setting": "room interior", "details": [ "patterned wallpaper with small crosses", "framed picture of a night city skyline with a crescent moon", "window with curtains", "small table with a vase of tulips", "rug on the floor" ] }, "layout": { "top_bar": { "left": "{argument name=\"date text\" default=\"Apr 17\"}", "center": "{argument name=\"time text\" default=\"21:35\"}", "right": "Wi-Fi icon, speaker icon, 31%, battery icon" }, "panels": [ { "position": "mid-left", "title": "{argument name=\"status panel title\" default=\"STATUS\"}", "count": 6, "rows": [ "smiley face icon with solid progress bar", "lightning bolt icon with solid progress bar", "fork and knife icon with solid progress bar", "dollar sign icon with solid progress bar", "clock icon with segmented progress bar", "calendar icon with segmented progress bar" ] }, { "position": "bottom-right", "elements": [ "audio waveform with a central {argument name=\"interaction icon\" default=\"cat face\"} icon", "row of 10 hearts, 6 filled and 4 empty" ] } ] } }

Retro Magic Academy Visual Novel UI
Goal: Create a 1990s mid-era Japanese PC visual novel / adventure game screen in a 256-color dithered pixel-art style, like a fantasy magic academy mystery game. Canvas: 16:9 landscape game screenshot, 1184×768 feel, dark navy interface with ornate antique-gold borders, low-resolution dithering, visible color banding, crunchy pixel texture, no modern UI polish. Layout: Split the screen into three main areas: a large story scene panel on the upper left, a vertical command menu panel on the upper right, and a wide dialogue box across the bottom. Use elaborate gold filigree corner ornaments, thin double-line frames, small blue gemstone decorations at frame intersections, and faint magical compass-circle emblems in the UI background. Main scene: Inside the upper-left scene panel, show an old European-style magic academy classroom with exactly 3 tall arched windows on the left wall, rows of wooden desks and benches, a chalkboard at the back with arcane diagrams and chalk writing, a teacher’s desk with books and bottles, wall sconces with warm candle flames, dark wood paneling, and a small academy crest banner above the chalkboard. Character: In front of the classroom, centered slightly left, show one anime-style schoolgirl named Ceres (character name). She has very long flowing deep cobalt blue and violet (hair color) hair with shiny pixel highlights, a navy academy blazer with gold trim and a golden magic-circle crest on the chest, a white pleated blouse, a large burgundy ribbon bow, and a formal fantasy school uniform. Her right hand is lifted near her chest as if shyly speaking. Cover her face with a centered square soft blur / mosaic censor block so the facial features are indistinct. Right command menu: The upper-right panel title reads 魔法学院端末 (location title). Under it, display exactly 5 stacked menu items in Japanese, each in its own horizontal row with gold separators: 1) 「話す」, 2) 「調べる」, 3) 「持ち物」, 4) 「記録」, 5) 「システム」. Highlight the first item 「話す」 with a brighter rectangular outline and a small gold triangular cursor plus blue diamond marker on its left. Bottom dialogue box: A dark translucent navy text window spans the bottom. On the left, include a decorative crest panel with a golden compass/astrolabe symbol and laurel motif. In the main dialogue area, display the speaker line 《セレス》 (speaker label) and below it the dialogue 「おはよう。今日も眠そうね」 (dialogue text). Use white pixelated Japanese bitmap font, clean spacing, and authentic retro text-window rendering. Visual style: 256-color Japanese PC-98 / Windows 95 visual novel aesthetic, hand-drawn anime character over detailed pixel-art background, dark navy and antique gold palette, heavy dithering, subtle scanline-like roughness, ornate fantasy UI, crisp rectangular panels, no photorealism, no 3D render, no watermark, no extra menu items or extra characters.37:Tc1f,Goal: Create a 1990s mid-era Japanese PC visual novel / adventure game screen in a 256-color dithered

Retro Fantasy Class Sprite Grid
{"type":"retro fantasy RPG job-class sprite sheet","style":"classic 16-bit JRPG character select lineup inspired by early Final Fantasy job classes","rendering":{"view":"front-facing full-body sprites","pixel_art":"clean hand-crafted pixel art with crisp outlines, limited retro color palettes, subtle shading, readable silhouettes","background":"plain light gray overall background"},"layout":{"grid":{"rows":3,"columns":5,"total_panels":15},"panel_style":"15 evenly spaced white rectangular cards with thin black borders, each containing one character sprite centered above a bold class label","labels_position":"bottom of each card","label_font":"large black retro pixel-style sans serif text"},"panels":[{"position":"row 1 col 1","label":"Warrior","character":"blue-armored swordsman with brown hair, holding a silver sword and a blue shield with a gold cross emblem"},{"position":"row 1 col 2","label":"Knight","character":"heavily armored blue knight with full helmet, silver sword, blue cape, and a large blue shield with a gold cross emblem"},{"position":"row 1 col 3","label":"Paladin","character":"holy knight in white and gold armor with a winged helmet, holding a staff topped with a blue gem and carrying a blue shield with a gold cross emblem"},{"position":"row 1 col 4","label":"Berserker","character":"muscular barbarian with wild dark hair, bare arms and legs, rough fur clothing, wielding a large double-headed axe"},{"position":"row 1 col 5","label":"Monk","character":"martial artist in orange gi-style pants and wraps, fighting stance with both fists raised, face obscured or blanked"},{"position":"row 2 col 1","label":"Rogue","character":"green-hooded thief in leather armor, dual-wielding two short silver daggers"},{"position":"row 2 col 2","label":"Assassin","character":"black-clad ninja with face mask, red scarf ribbons, and a short dagger in one hand"},{"position":"row 2 col 3","label":"Ranger","character":"green-clad archer with feathered cap, quiver on back, holding a wooden bow"},{"position":"row 2 col 4","label":"Hunter","character":"brown-and-green wilderness hunter with a spear, accompanied by a gray wolf at his side, face obscured or blanked"},{"position":"row 2 col 5","label":"Druid","character":"elderly nature mage in layered green robes with white beard, holding a wooden staff with curling top and leafy sprig"},{"position":"row 3 col 1","label":"Mage","character":"young blue-robed wizard with wide blue hat, holding a staff topped with a blue orb"},{"position":"row 3 col 2","label":"Black Mage","character":"iconic small blue-robed black mage with oversized yellow hat, shadowed face, glowing yellow eyes, and staff with red orb"},{"position":"row 3 col 3","label":"White Mage","character":"small white-robed healer with red trim and hood, holding a staff topped with a blue orb"},{"position":"row 3 col 4","label":"Summoner","character":"purple-armored summoner with long purple hair or scarf, accompanied by a small red dragon familiar, face obscured or blanked"},{"position":"row 3 col 5","label":"Bard","character":"green-clad minstrel with feathered cap, blond hair, and a wooden harp"}],"counts":{"classes":15,"shield_bearers":3,"staff_users":5,"bladed_weapon_users":6,"companions":2,"face_obscured_characters":3},"customization":{"theme":"{argument name=\"theme\" default=\"classic fantasy job classes\"}","sprite style":"{argument name=\"sprite style\" default=\"16-bit JRPG pixel art\"}","background color":"{argument name=\"background color\" default=\"light gray\"}","panel background":"{argument name=\"panel background\" default=\"white\"}","label font style":"{argument name=\"label font style\" default=\"bold retro pixel font\"}"}}

2026 Fortune Telling Prompt (Super Famicom Style)
Create a creative image of 2026 Fortune Telling Prompt Super Famicom Style. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: 2026-fortune-telling-prompt-super-famicom-style-4683.
Explore more prompts
Browse more AI image and video prompts by category.
FAQ
- What Korean phrase appears in the round description panel?
- The mid-left panel shows ROUND 1 and 무궁화 꽃이 피었습니다.
- How many players are visible in the foreground scene?
- Exactly nine players stand at the pink starting line with the listed numbers.