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Lu Bu Game Boss Dual Form Design — AI 图像提示词

A prompt for designing a game boss character based on the historical figure Lu Bu, featuring his horse and weapon in a dark evolution form. - AIPinMaker

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Lu Bu Game Boss Dual Form Design
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提示词

Create a game image of Lu Bu Game Boss Dual Form Design. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: illustration. Reference: lu-bu-game-boss-dual-form-design-15200.

参考图片

Lu Bu Game Boss Dual Form Design reference
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Surreal Conceptual Overthinking Illustration
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Surreal Conceptual Overthinking Illustration

Ultra-detailed surreal conceptual illustration of an man with sitting sadly on top of his own giant detached head lying on the ground. The smaller version of the man sits curled up with knees hugged close, head bowed in deep thought and emotional exhaustion. He wears an oversized white t-shirt, beige shorts (outfit), white socks, and vintage Nike sneakers. The giant realistic head beneath him has closed eyes, soft skin texture, detailed wrinkles, and a peaceful yet melancholic expression. The artwork symbolizes overthinking, depression, inner conflict, loneliness, and mental burden. Minimalist cream-white background with delicate hand-drawn technical sketches, abstract symbols, flowing smoke-like lines, geometric annotations, and surreal diagram elements surrounding the figure. Soft earthy tones, pencil sketch outlines mixed with watercolor shading, clean negative space, emotional storytelling composition, editorial art style, highly detailed facial features, dreamy atmosphere, modern conceptual illustration, Behance-style artwork, psychological surrealism, ultra-realistic mixed with sketch aesthetics. Style keywords: surrealism, conceptual art, emotional illustration, watercolor sketch, ink drawing, minimalist background, psychological art, modern editorial illustration, muted tones, cinematic lighting, fine line art, symbolic composition, high detail, soft shadows, contemporary surreal design.

manmoodyultra-detail
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16-Panel Medieval Duel Storyboard
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16-Panel Medieval Duel Storyboard

{"type":"black-and-white medieval combat storyboard sheet","style":{"rendering":"high-detail grayscale fantasy illustration, realistic armor and anatomy, clean white background, light studio shadow under figures, editorial storyboard look","camera":"side-view profile for most panels, consistent distance and character scale, one closer mid-shot for the wound impact panel","mood":"instructional, dramatic, tactical"},"subject":{"characters":[{"role":"warrior","description":"lean armored knight with full helmet, longsword, dark cape, agile stance"},{"role":"gatekeeper","description":"larger heavily built bearded warrior with long wild hair or mane-like head silhouette, layered heavy armor and furs, carrying a large double-headed battle axe"}]},"layout":{"grid":{"columns":4,"rows":4,"count":16},"numbering":"each panel has a black square number badge in the top-left corner from 1 to 16","sections":[{"title":"1 Standoff","position":"row 1 col 1","count":1,"labels":["Warrior and Gatekeeper face each other. Both assess distance and openings."],"image":"both fighters stand apart in mirrored ready stances, sword and axe lowered, horizontal double-headed arrow between them"},{"title":"2 Gatekeeper Advances","position":"row 1 col 2","count":1,"labels":["Gatekeeper steps in with axe raised. Warrior shifts stance, preparing."],"image":"large axe wielder moves forward, warrior braces with sword angled low, directional arrows under both"},{"title":"3 Overhead Swing","position":"row 1 col 3","count":1,"labels":["Gatekeeper delivers a heavy overhead axe strike. Warrior raises sword to intercept."],"image":"axe lifted high above the head with a curved swing arrow, warrior lifting sword defensively"},{"title":"4 Steel Clash","position":"row 1 col 4","count":1,"labels":["Sword meets axe with a loud clash. Sparks fly as both fighters strain for leverage."],"image":"weapons collide at center with bright impact sparks and opposing motion arrows"},{"title":"5 Warrior Sidestep","position":"row 2 col 1","count":1,"labels":["Warrior sidesteps left, avoiding the axe's full force. Gatekeeper over extends slightly."],"image":"swordsman slips to the side with cape sweeping out, axe user leaning forward, curved motion arrow"},{"title":"6 Low Slash","position":"row 2 col 2","count":1,"labels":["Warrior slashes low towards Gatekeeper's leg to off-balance him."],"image":"low horizontal sword cut aimed at the front leg, gatekeeper recoiling"},{"title":"7 Gatekeeper Reels","position":"row 2 col 3","count":1,"labels":["Gatekeeper is cut and staggered, his balance broken. He tries to recover footing."],"image":"large fighter pulled backward and unstable, sword fighter resetting nearby, down arrow and footwork arrow"},{"title":"8 Warrior Presses In","position":"row 2 col 4","count":1,"labels":["Warrior steps in aggressively, closing distance before Gatekeeper can raise his guard."],"image":"warrior lunges forward with sword extended, gatekeeper opens his guard, long horizontal arrow across the ground"},{"title":"9 Axe Block Attempt","position":"row 3 col 1","count":1,"labels":["Gatekeeper swings axe horizontally to block and create space."],"image":"close-range defensive sweep from the axe wielder, warrior compressed low inside the motion"},{"title":"10 Sword Deflect","position":"row 3 col 2","count":1,"labels":["Warrior deflects the axe with a sharp turn of the blade, opening a lane."],"image":"sword redirects the axe outward, arrows showing the redirection and opening line"},{"title":"11 Feint High","position":"row 3 col 3","count":1,"labels":["Warrior feints a high strike. Gatekeeper raises guard and shifts his focus upward."],"image":"warrior lifts sword toward the head with dotted and curved motion arcs, gatekeeper reacting high"},{"title":"12 Body Slip","position":"row 3 col 4","count":1,"labels":["Warrior slips inside Gatekeeper's guard, positioning for a decisive thrust."],"image":"the swordsman moves chest-to-chest inside the axe range, bodies turned diagonally, enclosing motion arrows"},{"title":"13 Thrust to the Heart","position":"row 4 col 1","count":1,"labels":["Warrior thrusts his sword directly toward Gatekeeper's heart."],"image":"tight forward sword thrust into the torso, both figures in strong forward lean"},{"title":"14 Impact","position":"row 4 col 2","count":1,"labels":["The blade pierces deep into Gatekeeper's heart. Blood bursts from the wound."],"image":"closest panel in the sheet, sword embedded in chest, visible blood spatter, gatekeeper grimacing"},{"title":"15 Gatekeeper Falls","position":"row 4 col 3","count":1,"labels":["Gatekeeper collapses to his knees, strength fading fast."],"image":"large fighter dropping down, axe fallen to the ground, warrior stepping back, downward arc arrow"},{"title":"16 Aftermath","position":"row 4 col 4","count":1,"labels":["Gatekeeper lies still. Warrior remains standing, victorious."],"image":"final tableau with the dead gatekeeper on the ground and the warrior standing over him holding the sword downward"}],"textStyle":"bold black sans-serif panel numbers in square boxes, bold panel titles across the top of each panel, small explanatory caption text on the left side inside each panel"},"prompt":"Create a {argument name=\"headline text\" default=\"16-panel medieval duel storyboard\"} as a clean 4x4 grid of sixteen numbered panels showing a complete fight sequence between two consistent fantasy characters: a {argument name=\"hero type\" default=\"lean armored warrior with a longsword and cape\"} and a {argument name=\"opponent type\" default=\"massive gatekeeper with a double-headed battle axe\"}. Render everything in detailed grayscale on a white background like a combat instruction sheet or cinematic storyboard. Keep the same side-view orientation and character proportions throughout, with motion arrows in every panel that clarify movement and weapon paths. Use these exact panel titles and captions: 1 Standoff, 2 Gatekeeper Advances, 3 Overhead Swing, 4 Steel Clash, 5 Warrior Sidestep, 6 Low Slash, 7 Gatekeeper Reels, 8 Warrior Presses In, 9 Axe Block Attempt, 10 Sword Deflect, 11 Feint High, 12 Body Slip, 13 Thrust to the Heart, 14 Impact, 15 Gatekeeper Falls, 16 Aftermath. Include the exact explanatory caption sentence under each title as described in the layout. Panel 14 should be a slightly closer shot showing the sword piercing the chest with a visible blood burst. The final result should feel like a printable action-planning sheet for animating a duel, with consistent characters, readable action silhouettes, and a clear beginning, escalation, decisive strike, and ending."}

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Abstract Art Scientific Graph
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Abstract Art Scientific Graph

Create a creative image of Abstract Art Scientific Graph. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: abstract-art-scientific-graph-14397.

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Windblown Ink Samurai Portrait
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Windblown Ink Samurai Portrait

Create a stark black-and-white ink illustration of a wild samurai-like wanderer (character type) shown from the chest up against a blank white background, in a dramatic manga brush-pen style with rough crosshatching, heavy black shadows, splattered ink, and expressive scratchy linework. The figure wears a loose, dark, tattered kimono robe with a deep open collar exposing a long sinewy neck and upper chest, with ragged fabric edges and subtle worn floral markings on one side. The head is mostly covered by a large centered flat medium-gray square censor block (face obscuration), but chaotic long black (hair color) hair bursts outward around it in many thin windblown strands, forming tangled arcs across the upper half of the image. Add exactly 4 black bird silhouettes around the figure: one large crow or raven flying in the upper left with wings spread, one small bird flying at lower left, one tiny feather-like black shape near the left middle, and one smaller crow silhouette at the right edge. Use high contrast, monochrome sumi-e energy, gritty seinen manga mood, no color except grayscale, no text, no frame, portrait composition, intense wind and motion, detailed ink texture on clothing and neck, minimal white negative space background.

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Dark Fantasy Lore Infographic Chart
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Dark Fantasy Lore Infographic Chart

{ "type": "complex dark fantasy infographic chart", "style": "{argument name=\"theme style\" default=\"dark fantasy, gothic, arcane, gold borders on black background\"}", "header": "{argument name=\"main title\" default=\"诡秘之主·全途径与支柱关系图\"}", "layout": { "sections": [ { "title": "{argument name=\"tier 1 title\" default=\"第一级:三大支柱 (THE PILLARS)\"}", "position": "top", "count": 3, "labels": ["1. 诡秘之主 (LORD OF THE MYSTERIES)", "2. 上帝 / 全知全能者 (GOD ALMIGHTY)", "3. 堕落母神 (MOTHER GODDESS OF DEPRAVITY)"], "details": "Each box contains a main entity illustration, a 'Sefirah' label, and a 'Pathways' section with circular icons. Box 1 has 3 icons, Box 2 has 5 icons, Box 3 has 2 icons." }, { "title": "{argument name=\"tier 2 title\" default=\"第二级:潜在的第四支柱 (THE 4TH PILLAR)\"}", "position": "upper-middle", "count": 2, "labels": ["A. 永恒之暗 (ETERNAL DARKNESS)", "B. 毁灭灾祸 (CALAMITY OF DESTRUCTION)"], "details": "Two large boxes connected by a central text block with arrows. Box A has 3 pathway icons. Box B has 2 pathway icons." }, { "title": "{argument name=\"tier 3 title\" default=\"第三级:其他旧日 (GREAT OLD ONES)\"}", "position": "lower-middle", "count": 4, "labels": ["失序之国 (THE ANARCHY)", "知识荒野 (DEMON OF KNOWLEDGE)", "光之钥 (KEY OF LIGHT)", "父神 (FATHER OF DEVILS)"], "details": "Four vertical boxes. Box 1 has 2 icons, Box 2 has 2 icons, Box 3 has 1 icon, Box 4 has 2 icons." }, { "title": "Legend and Logic", "position": "bottom", "count": 4, "labels": ["图解说明与核心逻辑", "1. “相邻途径”原则", "2. “聚合定律”", "3. “支柱”与“旧日”的区别"], "details": "Four informational panels containing text, bullet points, and small diagrammatic arrows explaining the chart's rules and hierarchies." } ] } }3b:T840,{ "type": "complex dark fantasy infographic chart", "style": "{argument name=\"theme style\" default=\"dark fantasy, gothic, arcane, gold borders on black background\"}", "header": "{argument name=\"main title

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Bioluminescent Aquatic Creature Storyboard
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Bioluminescent Aquatic Creature Storyboard

Goal: Create a cinematic storyboard sheet for a 15-second fantasy nature film about a giant gentle ancient aquatic creature (main creature) swimming through a mystical night wetland. Canvas: Horizontal 16:9 image formatted as a storyboard contact sheet with exactly 12 panels arranged in a 3-column by 4-row grid. Use thin black gutters and subtle light gray panel borders. Add small white panel numbers 1 through 12 in the upper-left corner of each panel. No other text. Visual style: Ultra-detailed cinematic concept art, dark blue and teal color palette, glowing bioluminescent forest, luminous vines, wet leaves, floating lotus leaves, reflective water surface, underwater caustics, bubbles, suspended particles, small glowing fish, volumetric moonbeams, dramatic depth, high contrast, dreamy photoreal fantasy atmosphere. The mood is awe and serenity, not horror or combat. Panel content, exactly 12 discrete storyboard frames: 1. Split-level ultra-wide shot: the waterline cuts across the frame, above it a teal bioluminescent swamp forest, below it a deep underwater world; lotus leaves and ripples on the surface, with the huge creature’s shadow passing in the distance. 2. Low gliding water-surface shot: camera almost touching the reflective water, luminous hanging vines and wet foliage ahead, teal reflections streaking across ripples in the foreground. 3. Extreme macro close-up: a leaf tip in the upper-right corner holds a transparent water droplet glowing cyan; a second tiny droplet falls below it, with soft bokeh lights in the dark background. 4. Underwater splash moment: the droplet hits the water and sends bright circular ripples and bubbles downward; a school of tiny glowing fish scatters around the splash. 5. Wide underwater reveal: the giant aquatic creature appears far away as a graceful whale-like silhouette under blue shafts of light, surrounded by small fish and drifting particles. 6. Tracking shot beside underwater plants: tall swaying aquatic vegetation in the foreground, schools of glowing fish crossing the frame, and the massive creature’s body moving in the background to show scale. 7. Upward view from beneath submerged tree roots: enormous roots and a glowing tree base loom overhead, turquoise light streams down through water and hanging vines, creating a sacred forest-underwater composition. 8. Overhead shot of the water surface: circular ripples, clusters of lotus leaves, scattered blue sparkles, and the dark silhouette of the giant creature swimming below. 9. Half-submerged lateral shot: the upper half shows the glowing night forest and reflective swamp surface, the lower half shows the giant creature swimming just beneath the waterline. 10. Extreme close-up of the creature’s head and eye: gentle intelligent eye, whale-like skin covered in fine cyan bioluminescent speckles and flowing light patterns, soft bubbles around the face. 11. Climax action frame: the creature twists gracefully through the water, creating bright luminous trails, splashes, bubbles, and rippling caustic light beams from above. 12. Quiet final echo: return to a calm split-level wide shot of the glowing forest and dark underwater space, with the creature receding as a distant silhouette beneath the reflective surface. Constraints: Keep the storyboard clean and readable as a single sheet, preserve exactly 12 numbered panels, maintain consistent teal-blue bioluminescent lighting across all panels, make the creature majestic and benevolent rather than scary, and avoid captions, speech bubbles, watermarks, logos, or extra labels.3b:Te1

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