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Retro PC-98 Adventure Game UI — AI Image Prompt

Generates a nostalgic Japanese PC-98 cyberpunk adventure game screenshot with command menus, stats, map, dialogue box, logo, and a central character scene. - AIPinMaker

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Retro PC-98 Adventure Game UI
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Prompt

{"type":"single-screen retro Japanese PC-98 adventure game mockup","style":"late 1980s to early 1990s PC-98 visual novel interface, 16-color dithering, crisp pixel art, CRT-era low resolution, metallic blue cyberpunk window frames with bolts, black panels, cyan headers, white bitmap Japanese text, orange selection highlight","main_scene":{"position":"center","description":"waist-up anime-style male mercenary standing in a ruined futuristic city at dusk, holding a large pistol upright beside his head, wearing a blue tactical jacket with orange lining and straps, fingerless gloves, choker and star pendant, dramatic cloudy purple-orange sky, bombed-out high-rises and rubble behind him","character_name":"{argument name=\"character name\" default=\"アルファ\"}","face_detail":"the face is intentionally covered by a centered soft-edged square blur censor block while hair and body remain visible","weapon":"{argument name=\"weapon\" default=\"large semi-automatic pistol\"}"},"layout":{"overall":"4:3 game screen with thick pixel-art mechanical borders and multiple labeled UI panels","sections":[{"title":"COMMAND","position":"left upper panel","count":9,"labels":["見る","話す","調べる","取る","移動","使用","装備","記録","システム"],"selected_label":"見る","selected_style":"brown-orange highlighted bar"},{"title":"STATUS","position":"left lower panel","count":6,"labels":["アルファ","LV 23","HP 232/232","MP 78/78","EXP 12560","NEXT 13440"]},{"title":"LOCATION","position":"right top panel","count":2,"labels":["LOCATION","旧・ハルマゲドン市街"],"thumbnail":"small blue monochrome skyline of ruined towers"},{"title":"DATA","position":"right middle panel","count":3,"labels":["DATE 3199/07/23","TIME 16:42","GOLD 15230 G"]},{"title":"MAP","position":"right lower-middle panel","count":1,"labels":["MAP"],"description":"square grid minimap with pale explored blocks, black unexplored center, and one small yellow player marker"},{"title":"dialogue box","position":"bottom wide panel","count":1,"labels":["俺は誰かの道具にはならねぇ。自分の意思で戦う。"],"description":"large black message window with white Japanese bitmap dialogue and a small cyan triangular page indicator at lower right"},{"title":"game logo","position":"bottom right panel","count":1,"labels":["絶対救世主☆アルファ"],"description":"bold orange-to-yellow Japanese title logo with blue outline and star over a dark starry background"}]},"text_parameters":{"location_text":"{argument name=\"location text\" default=\"旧・ハルマゲドン市街\"}","dialogue_text":"{argument name=\"dialogue text\" default=\"俺は誰かの道具にはならねぇ。自分の意思で戦う。\"}","logo_text":"{argument name=\"logo text\" default=\"絶対救世主☆アルファ\"}"},"rendering_instructions":"Create a convincing screenshot, not a poster: all panels should align to a PC-98 adventure game UI, with visible pixel dithering, limited palette, sharp bitmap fonts, high-contrast cyan borders, and no modern smooth gradients except the deliberate face censor blur."}

Prompt breakdown

Subject
waist-up anime-style male mercenary アルファ with blurred face, blue tactical jacket, fingerless gloves, choker and star pendant, holding large pistol in bombed-out city at dusk
Style
late 1980s to early 1990s PC-98 visual novel interface, 16-color dithering, crisp pixel art, metallic blue cyberpunk window frames with bolts, cyan headers, white bitmap Japanese text
Lighting
dramatic cloudy purple-orange dusk sky over ruined high-rises and rubble
Composition
4:3 game screen with thick pixel-art mechanical borders, left COMMAND and STATUS panels, right LOCATION DATA MAP panels, wide bottom dialogue box, and bottom-right logo panel
Mood
defiant retro cyberpunk atmosphere with orange selection highlight and CRT-era low resolution

Remix ideas

  • Change the highlighted COMMAND option from 見る to 話す and update the dialogue box accordingly
  • Replace the minimap's yellow marker position or expand the unexplored black area
  • Alter the DATA panel date to 3199/07/24 and adjust the dialogue text to reference a new plot beat

Reference images

Retro PC-98 Adventure Game UI reference
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FAQ

Why is the face hidden behind a soft censor block in this PC-98 mockup?
The blur keeps the blue jacket, star pendant, and pistol pose visible while preserving the classic visual-novel mystery around character アルファ.
How accurate are the Japanese UI labels to real PC-98 adventure games?
The COMMAND verbs 見る 話す 調べる 取る 移動 使用 装備 記録 システム, the exact STATUS readouts, and the LOCATION text 旧・ハルマゲドン市街 all replicate period-correct bitmap fonts and panel layouts.