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Fantasy Auto-Battler Gameplay UI — AI Image Prompt

Generates a detailed isometric fantasy auto-battler screenshot mockup with board units, synergies, shop cards, leaderboard, and French UI labels for game prototype visuals. - AIPinMaker

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Fantasy Auto-Battler Gameplay UI
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Prompt

Goal: Create a polished 2D fantasy auto-battler gameplay mockup for {argument name="game title or mode" default="round 3-2"}, shown from an isometric top-down perspective, with a stone-tile battle arena, UI overlays, characters, shop cards, traits, and player leaderboard.

Canvas: 16:9 widescreen game screenshot, 1152×768 style composition, crisp hand-painted fantasy game art with high readability, saturated colors, soft ambient lighting, and League-of-Legends/TFT-inspired interface design.

Layout: The center is a square stone battlefield grid on a floating forest platform. The arena has worn beige tiles, mossy edges, stairs and stone railings, evergreen trees, cliffs, water at the right edge, purple banners, glowing blue crystals on the left, and four flaming braziers placed near the arena corners. At the top center, place a dark ornate HUD bar showing “3-2”, small trait/item icons, a gold counter “26”, and a long cyan progress bar beneath it. At top right, add three rounded menu buttons with icons: helmet, book, and gear.

Battlefield units: Show exactly 11 visible characters on the board: 5 enemy units on the upper half with red health bars, and 6 allied units on the lower half with green health bars and yellow star ratings. Enemy units: 1 skeleton swordsman, 1 large horned beast warrior with axe, 1 purple mage holding glowing magic, 1 small dark rogue with axe, and 1 armored skeleton fighter. Allied units: 1 blue-and-brown knight with sword and shield, 1 green elf archer/swordsman, 1 blue-armored mage or knight with staff, 1 blonde cleric holding a golden staff, 1 massive horned tank warrior with shield, and 1 small blue gnome engineer/warrior. Add a small bench character standing at the lower-left edge of the board.

Left trait panel: Create a vertical synergy list with exactly 6 rows, each with a bronze/dark icon, class name, current count, and thresholds. The visible French text should be preserved: “Guerrier” with “4” and “2 / 4 / 6”; “Mage” with “3” and “3 / 6 / 9”; “Assassin” with “2” and “2 / 4 / 6”; “Gardien” with “2” and “2 / 4 / 6”; “Elfe” with “1 / 2”; “Nécromancien” with “1 / 2”.

Right leaderboard: Add a vertical player list with exactly 8 players, each in a dark horizontal nameplate with circular avatar on the right and health number. Use these names and values: “Lunaire 100”, “Ragnar 89”, “Akira 78”, “Zorvath 64”, “Nyméria 56”, “Scarn 42”, “Yuki 34”, “Kaldrin 21”. Use varied colorful fantasy portraits: purple mage orb, blue creature, dark red portrait, green orc, pink-haired character, cyan creature, orange-haired character, blue masked character.

Bottom shop and controls: Along the bottom, create a wide shop UI panel. On the left, show a level box reading “NIV. 6” with XP “12/36” and a small cyan progress bar. Under it, exactly 2 control buttons: “Acheter XP” with coin cost “4” and blue double-up arrow icon, and “Actualiser” with coin cost “2” and circular refresh arrow. In the center, show exactly 5 purchasable champion cards with portrait art, class/trait icons, French names and traits, and gold costs: “Chevalier” / “Guerrier” cost 1; “Archer sylvestre” / “Elfe” cost 2; “Mage de givre” / “Mage” cost 3; “Assassin des ombres” / “Assassin” cost 2; “Clerc lumineux” / “Gardien” cost 1. On the bottom right, place a large ornate gold-bordered button labeled “Fin du tour” with coin cost “5”.

Visual style: Painterly fantasy game UI, clean bevels, dark teal and bronze interface frames, readable small text, glowing magic effects, warm firelight, cyan highlights, and compact mobile/PC strategy-game presentation. Keep the mockup as a single in-game screenshot, not a poster or concept sheet. Avoid photorealism, avoid extra panels, avoid watermarks, and do not add more units, shop cards, trait rows, or players than specified.37:Tf90,Goal: Create a polished 2D fantasy auto-battler gameplay mockup for {argument name="game title or mode" default="round 3-2"}, shown from an isometric top-down perspective,

Prompt breakdown

Subject
Isometric 16:9 mockup of round 3-2 auto-battler arena with 11 units (5 red-bar enemies, 6 green-bar allies plus bench), stone tiles on floating platform, top HUD bar showing 3-2 and 26 gold, left French trait panel, right 8-player leaderboard, and bottom shop with five cards
Style
Crisp hand-painted fantasy UI inspired by League of Legends and TFT, dark teal and bronze frames, saturated colors, readable small text, and compact mobile/PC presentation
Lighting
Soft ambient lighting with warm firelight from braziers, glowing blue crystals on the left, and cyan highlights on progress bars and buttons
Composition
Center square battlefield grid flanked by vertical trait list on left, vertical player leaderboard on right, ornate top HUD bar, and wide bottom shop panel with level box and controls
Mood
Strategic gameplay tension during active round with visible health bars, star ratings, and ready-to-buy shop

Remix ideas

  • Change HUD round text to 4-1 and add one extra enemy unit on the upper grid
  • Replace the five shop cards with new French champions such as Dragonnier and Sorcier des ombres while keeping the same gold costs
  • Swap the right-side leaderboard names to include new entries like Vespera 95 and Thorne 50 with updated avatar colors

Reference images

Fantasy Auto-Battler Gameplay UI reference
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FAQ

What French trait thresholds are shown on the left panel?
Guerrier displays 4 with thresholds 2/4/6, Mage shows 3 with 3/6/9, Assassin and Gardien both show 2 with 2/4/6, plus Elfe and Nécromancien each at 1/2.
Which shop cards appear along the bottom row and at what costs?
The five cards are Chevalier/Guerrier (1 gold), Archer sylvestre/Elfe (2 gold), Mage de givre/Mage (3 gold), Assassin des ombres/Assassin (2 gold), and Clerc lumineux/Gardien (1 gold).