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2D Stickman Battle Animation Prompt for Seedance 2.0 — AI Video Prompt

A highly detailed, multi-scene prompt for generating a brutal, stylish, and fluid old-school internet stick-fight animation using Seedance 2.0. The prompt specifies the style, character design, environment, enemy types, camera work, and a precise 12-second timeline of actions and impacts. - AIPinMaker

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2D Stickman Battle Animation Prompt for Seedance 2.0
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Prompt

STYLE: Clean 2D stickman animation with thin confident lines, no shading, no textures, no dialogue, no subtitles. Only speed lines, smear frames, impact rings, skid marks, and small sharp red blood accents on the hardest hits. Brutal, stylish, fluid, old-school internet stick-fight energy. MAIN CHARACTER: A solid black stickman martial artist with a tied kung-fu headband on his forehead, long headband tails trailing during motion. He is calm, precise, deadly, and never stops moving downward through the stairwell. His style blends kung fu, taekwondo kicks, elbows, redirects, wall steps, stair-assisted counters, and fast chained combos. ENVIRONMENT: A simple cross-section building interior drawn with thin black lines on a white background. Visible stairs, landings, doors, and corridors. The hero keeps descending floor by floor while fighting nonstop. Defeated enemies may remain as colored bodies on upper floors. ENEMIES: Each floor has a new colored stickman with a unique style. Purple - acrobatic aerial fighter, spinning kicks, wall rebounds. Red - boxer, heavy hooks, pressure combos. Blue - evasive counter-fighter, sweeps, slips, intercept strikes. Green - long-range kicker, whipping legs, lunging attacks. Yellow - grappler, clinch, tackle, slam attempts. Orange - berserker striker, rushing elbows and shoulder crashes. Final enemy - dark elite mirror-opponent with a thin white outline, calm and technical. CAMERA: Mostly side-view wide shots showing clear stair geometry. Fast but readable cuts, occasional whip pan, short push-in, crash emphasis. TIMELINE: 0:00-0:02 - Wide shot. Hero runs down from the top floor. Purple enemy flips in from above. Hero ducks a flying kick, steps on the rail, rotates, and lands a hard side kick that throws Purple across the landing. 0:02-0:04 - Cut on action. Hero slides down the handrail and lands on the next floor. Red enemy bursts through a door throwing hooks. Hero slips, parries, drives a knee into the ribs, then finishes with a spinning back kick. Small red fleck on impact. 0:04-0:06 - Whip pan down. Blue enemy attacks low on the stairs with a sweep. Hero hops over it, runs two steps along the wall, drops back with an elbow, redirects Blue's counter, and throws Blue over the rail. 0:06-0:08 - Smash cut. Green enemy attacks with long-range kicks on the landing. Hero ducks a whip kick, traps the leg, stomps the support knee, then launches a rising kick that sends Green backward through the doorway. 0:08-0:10 - Cut on impact. Yellow enemy ambushes from the corner and grabs the hero in a clinch. Hero drives short elbows, steps on the rail, flips over the grip, and slams Yellow face-first onto the stairs. 0:10-0:12 - Hard whip down. Orange enemy charges upward like a battering ram. They clash on the staircase in a savage rapid combo: block, elbow, knee, duck, kick, shove, rail-bounce, straight punch, spinning elbow, stomp, cross, final chest kick. Orange crashes into the w

Prompt breakdown

Subject
Black stickman martial artist with tied kung-fu headband descending floor by floor against purple aerial, red boxer, blue counter-fighter, green kicker, yellow grappler, orange berserker, and dark elite mirror opponent
Style
Clean 2D stickman animation with thin confident lines, speed lines, smear frames, impact rings, skid marks, and small sharp red blood accents only on hardest hits
Composition
Side-view wide shots of simple stairwell cross-section with visible landings, doors, and rails; fast readable cuts, whip pans, short push-ins, and crash emphasis
Mood
Brutal, stylish, fluid old-school internet stick-fight energy

Remix ideas

  • Swap the final dark elite's thin white outline for a faint red headband to echo the hero's design during the mirror match
  • Reverse the enemy order so the orange berserker appears immediately after the purple aerial fighter to test rail-bounce timing earlier
  • Add faint skid marks on the handrail during the 0:02 slide to emphasize the downward momentum without extra detail

Reference images

2D Stickman Battle Animation Prompt for Seedance 2.0 reference
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    Copy the prompt — grab this template’s prompt and negative prompt.
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    Generate — open the studio with one click and create your result.

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FAQ

How does the prompt keep the stairwell geometry clear during fast action?
Side-view wide shots and thin black lines on white background maintain readable stairs, rails, and landings while speed lines and smear frames handle motion without clutter.
Why do defeated colored bodies remain visible on upper floors?
They visually mark the hero's continuous descent and create a trail of accumulating victories as he fights downward through the building.