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Detailed Stickman Fight prompt for Seedance 2.0 — AI Video Prompt

An extremely detailed, multi-cut prompt for Seedance 2.0 to generate a 15-second minimalist 2D stick-fight animation, specifying format, BPM, cuts, subjects, environment, mood, color logic, and a precise timeline of actions and camera movements. - AIPinMaker

Seedance 2.0Cinematic VideoText to Video
Detailed Stickman Fight prompt for Seedance 2.0
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Prompt

FORMAT: 15s / 182 BPM / 7 CUTS / minimalist 2D stick-fight animation, pure white background, ultra-fast readability 
SUBJECTS: Two 2D stick fighters drawn in solid black lines on a blank white field. One is lean, evasive, and elastic. The other is wider, heavier, and constantly presses forward with crushing force. 
ENVIRONMENT: Empty white void, no props. Only black speed lines, impact rings, smear frames, skid marks, and sharp red blood accents. Clean negative space keeps every move instantly readable. 
MOOD: Brutal, explosive, relentless, stylish, unfinished. COLOR LOGIC: Monochromatic Grading TIMELINE: 0:00-0:01 - Wide shot, extreme negative space. The lean fighter stands centered and still. The heavy fighter drops from above already throwing a downward strike. Sudden hard push-in. 24mm wide feel. SFX: air drop, hard land, cutting whoosh. 0:01-0:03 - CUT ON ACTION. Side wide shot. Heavy fighter unleashes jab, hook, knee. Lean fighter slips, guards, absorbs the knee, then fires back with calf kick, straight punch, spinning back kick. A sharp red blood arc snaps off the final hit. Short truck move. 35mm feel. SFX: swishes, dry thuds, foot taps, impact ticks. 0:03-0:05 - SMASH CUT. Medium wide side view. Heavy fighter answers with body hook, elbow, backfist, stomp kick, then drives through with a rushing shoulder check, forcing the lean fighter across frame. Quick red flecks burst near the impact rings. Fast lateral move with slight undercrank feel. SFX: impact cracks, whip swishes, stomp hit, air bursts. 0:05-0:07 - CUT ON ACTION. Side wide shot. Lean fighter ducks the next swing, steps inside, lands a rib shot, slicing elbow to the chin, then a rising kick to the chest. A brief red spray snaps off the last connection. Short truck move. 35mm film feel. SFX: duck swish, body thud, elbow crack, kick crack, skid scrape. 0:07-0:10 - WHIP PAN TRANSITION. Side wide shot. Both crash back together and trade a savage twelve-hit chain: punch, block, elbow, knee, duck, backfist, kick, catch, shove, hook, spinning elbow, straight cross. Red flicks burst only on the hardest impacts. Fast truck move with momentum-based cutting. Thick black impact circles on the heaviest blows. SFX: rapid hit flurry, hard swishes, bass ticks, breath bursts. 0:10-0:12 - CUT ON ACTION. Worm's-eye wide shot. Heavy fighter surges forward again. Lean fighter eats two hits, slips the third, steps off the planted thigh, vaults upward, and hammers down. Both collide midair in a tight X-shaped silhouette that splits apart instantly. Quick arc move around the clash. 24mm wide feel. SFX: rising whoosh, hit flurry, double crack, burst hiss, bass slam. 0:12-0:15 - HARD CUT. Monumental wide shot. Both land already in motion, skid a step, rebound, and charge back to center without pause, dissolving into black strike smears and red flecks as the exchange continues. Tiny push-in. End mid-fight, unresolved. 50mm standard feel. SFX: skid scrape, hard

Prompt breakdown

Subject
Two 2D stick fighters in solid black lines: one lean and elastic, the other wider and heavier, trading strikes on blank white space
Style
Minimalist 2D stick-fight animation with speed lines, smear frames, thick black impact circles, and sharp red blood accents only on hardest hits
Composition
Seven cuts including wide shots, worm's-eye view, whip pan, and lateral truck moves that keep fighters centered amid generous negative space
Mood
Brutal, explosive, relentless, stylish, unfinished, with momentum-based cutting synced to 182 BPM

Remix ideas

  • Change the lean fighter's final vault into a downward hammer to a spinning axe kick so the mid-air X becomes a vertical line instead
  • Insert one extra red blood arc during the twelve-hit chain right on the spinning elbow to emphasize that single connection
  • Replace the worm's-eye wide shot with a low Dutch angle that tilts as the heavy fighter surges forward, adding slight disorientation to the surge

Reference images

Detailed Stickman Fight prompt for Seedance 2.0 reference
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FAQ

Why does the prompt specify red blood only on the hardest impacts rather than every strike?
The selective red flecks and arcs create visual punctuation that lands exactly on the biggest moments, preserving the clean white negative space and ultra-fast readability across all seven cuts.
How does the timeline keep the 12-hit combo from becoming visually muddy?
Thick black impact circles appear only on the heaviest blows while the camera trucks with the fighters and cuts on action, so each punch-block-elbow sequence stays distinct despite the speed.