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Pixel Art Dragon Castle — AI 画像プロンプト

This prompt generates a retro-style fantasy pixel art image of a dragon wrapped around a mountain castle, ideal for game art, posters, or RPG-themed visuals. - AIPinMaker

GPT Image 2イラストテキストから画像
Pixel Art Dragon Castle
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プロンプト

A detailed retro fantasy pixel art scene of a massive medieval stone castle perched on a steep rocky hill, viewed from a slight low angle, with a winding dirt path leading up to the gate. The castle has many cylindrical towers and connecting walls, exactly 9 visible towers with red-orange conical roofs, several small red flags fluttering from the tallest spires, and weathered gray stone masonry. A huge red dragon is coiled around the tallest central tower, with its long body wrapped around the stone, claws gripping the battlements, horned head leaning forward near the top, and one large batlike wing spread open on the right side. Surround the hill with dense dark-green pine trees and rocky outcrops, with distant blue mountains on the horizon. Place the castle against a bright daytime sky in saturated blue with large fluffy white cumulus clouds. Render in classic 16-bit inspired pixel art with crisp sprite-like shapes, visible pixel texture, rich contrast, adventurous fantasy game cover composition, centered subject, and a square frame.

参照画像

Pixel Art Dragon Castle reference
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このAI画像プロンプトテンプレートの使い方

  1. AiVideo Maker stepOne1
    プロンプトをコピー — テンプレートのプロンプトとネガティブプロンプトを取得。
  2. iVideo Maker stepTwo2
    モデルを選ぶ — 最適な推奨AIモデルを選択。
  3. AiVideo Maker stepThree3
    生成 — ワンクリックでスタジオを開いて作成。

関連テンプレート

Pixel Art Dragon on Castle
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Pixel Art Dragon on Castle

Create a creative image of Pixel Art Dragon On Castle. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: pixel-art-dragon-on-castle-15276.

pixel-artbuildingmoody
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Pixel Mosaic Jungle Parrot
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Pixel Mosaic Jungle Parrot

A pixel-art style mosaic illustration of a tropical parrot perched on a short brown branch in the middle of dense jungle foliage, created as if assembled from a tight uniform square grid of tiny colored tiles with thin dark outlines around every square. The single bird is shown in side profile facing right, with a large curved black beak, a pale cream face, a bright red-orange forehead and throat, a vivid yellow neck, a bright green body, and long wings and tail feathers in saturated blue and cyan. The parrot is centered vertically and slightly left of center, standing upright on the branch, with the tail extending downward. Surround the bird with lush layered leaves in many shades of green, from deep forest green to lime, filling the entire frame with no sky visible. Use strong contrast, crisp black contouring, and a glowing light green area behind the parrot to separate it from the darker foliage. The overall image should look like retro pixel art or stained-glass mosaic, highly detailed, colorful, square format, and edge-to-edge tiled texture.

pixel-artanimalwallpaper
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Faux Pixel Raven in Wheat Field
GPT Image 2

Faux Pixel Raven in Wheat Field

A stylized faux-pixel-art landscape illustration of a single black raven (bird species) standing in profile in a golden wheat field, facing right. The image should look like retro pixel art at first glance when viewed zoomed out, but not be perfectly grid-aligned or true sprite-based pixel art; instead it should feel like painterly image-generation imitating pixel art, with soft inconsistencies in the block shapes and edges. Place the bird large in the foreground, slightly left of center, with glossy near-black feathers shaded in deep navy and indigo, a dark beak, and one small amber-brown eye visible. Surround it with tall yellow-gold grasses and exactly 9 visible small purple wildflower blossoms scattered in the foreground. In the midground, show a broad rural plain with patchy fields and a dark green tree line including a few tall narrow conifers on the right. In the distance, add a low mountain range in muted blue-violet tones. Above, create a bright soft blue (sky color) sky filled with large chunky cumulus clouds and a few smaller cloud bands, all rendered in limited-color dithered blocks. Use a warm late-afternoon palette with gold, blue, lavender, and dark charcoal, strong atmospheric depth, and a calm pastoral mood. Full-frame composition, landscape orientation, thin black border around the entire image, crisp blocky edges, retro game background aesthetic, highly detailed but simple, no text, no UI, no extra animals.

pixel-artanimal
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Blurry Retro Pixel Parrot Jungle
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Blurry Retro Pixel Parrot Jungle

A retro pixel-art style illustration of a tropical parrot perched on a short brown branch in the center of a dense jungle. The bird is shown in side profile facing right, with a bright green body, a vivid blue wing and long blue tail feathers, a yellow chest, an orange-red head and neck, a white facial patch around the eye, and a large curved black beak. The parrot is the single main subject, centered and enlarged, outlined with dark pixel edges. Surround it with thick rainforest foliage filling the entire frame: layered green leaves, twisting vines, and partial tree trunks on both sides, with 2 visible trunks and many overlapping leaf clusters. Add a soft glowing light halo behind the parrot to separate it from the darker forest background. Use a square composition, saturated colors, classic 16-bit game sprite aesthetics, chunky visible pixels, low-resolution grid-based rendering, and intentionally soft, blurry pixel edges rather than crisp modern pixel art. The mood is lush, vibrant, and nostalgic, like a tropical scene from an old video game.

pixel-artanimalplant
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Voxel Survival Game Boss Fight UI
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Voxel Survival Game Boss Fight UI

{ "type": "voxel video game screenshot", "style": "crossover between Minecraft and Terraria", "environment": "nighttime blocky landscape, purple-tinted corruption biome, water pools, trees", "first_person_view": "holding a large blocky sword on the right side of the screen", "entities": { "boss": "giant floating eyeball with red veins shooting a purple laser", "player_avatar": "character in dark armor holding a green sword, viewed from behind", "mobs": [ "1 giant crowned blue slime", "1 small blue slime", "2 zombies", "2 skeletons", "2 purple bats", "1 pink flamingo" ] }, "user_interface": { "boss_bar": "top center, purple bar, text '{argument name=\"boss name\" default=\"Eye of Cthulhu\"}'", "coordinates": "top left, text 'X: 340 Y: 64 Z: -190 Biome: {argument name=\"biome name\" default=\"Corruption\"}'", "notification": "top right, white box, text '{argument name=\"notification text\" default=\"New Recipes Unlocked! Check your recipe book\"}'", "chat": "bottom left, text 'Steve has made the advancement [{argument name=\"advancement name\" default=\"Eye of Cthulhu\"}]'", "status_bars": "bottom center, 10 red hearts, 10 hunger icons, green XP bar showing level 15", "hotbar": "bottom center, 9 slots containing: purple sword, pickaxe, axe, green tool, gun, 30 red potions, 64 brown blocks, 8 golden apples, 2 blue stars" } }

pixel-artanimalwide-angle
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Winged Donkey Knight Sprite Sheet
GPT Image 2

Winged Donkey Knight Sprite Sheet

Goal: Create a clean pixel-art sprite sheet for a fantasy game asset: a medieval knight riding a winged donkey (character concept). Canvas: Square 768×768 image on a plain white background, no borders, no UI, no text. Use a crisp retro RPG pixel-art style with visible chunky pixels, dark outlines, limited palette, and subtle dithering/shading. Layout: Show exactly 8 separate sprites of the same mount-and-rider character, evenly spaced with large white gaps, arranged as 3 sprites on the top row, 2 sprites on the middle row, and 3 sprites on the bottom row. Each sprite should be roughly the same scale and read like an animation/rotation sheet. Sprite count and views: 1) top-left: rear three-quarter view facing upper-left, 2) top-center: straight rear view, 3) top-right: rear three-quarter view facing upper-right, 4) middle-left: side view traveling left, 5) middle-right: side view traveling right, 6) bottom-left: front three-quarter view facing lower-left, 7) bottom-center: straight front view, 8) bottom-right: front three-quarter view facing lower-right. Subject details: The mount is a small gray-brown donkey with long upright ears, pale muzzle, black hooves, simple bridle and saddle, and a pair of white feathered wings extended from its sides like a small pegasus. The rider is a compact armored knight wearing a rounded steel helmet with vertical visor slits, a bright red plume, a red cape or cloth drape, brown leather tack, and a blue shield with a gold cross emblem strapped at the side. Use steel gray (armor color), red (cape color), blue and gold (shield color), and gray-brown (mount color). Maintain the same proportions and costume details across all 8 sprites. Visual style: Classic 16-bit fantasy RPG sprite sheet, isometric/top-down compatible proportions, high readability at small size, black and dark-brown pixel outlines, soft shadowless presentation, minimal anti-aliasing, no blur, no gradients beyond pixel shading. Constraints: Keep exactly 8 sprites, do not add extra frames, labels, weapons, scenery, background texture, watermark, or character variations. All sprites must depict the same mounted knight and winged donkey from different directions.3

pixel-artanimalvehicle
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