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Voxel Game Office Screenshot — AI 图像提示词

A first-person voxel game screenshot featuring customizable in-game text, documents, and UI elements. - AIPinMaker

GPT Image 2插画文生图
Voxel Game Office Screenshot
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提示词

Create a game image of Voxel Game Office Screenshot. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: illustration. Reference: voxel-game-office-screenshot-14070.

参考图片

Voxel Game Office Screenshot reference
文生图

如何使用这个 AI 图像提示词模板

  1. AiVideo Maker stepOne1
    复制提示词 —— 取走该模板的提示词与反向提示词。
  2. iVideo Maker stepTwo2
    选择模型 —— 选一个推荐的 AI 模型以获得最佳匹配。
  3. AiVideo Maker stepThree3
    生成 —— 一键打开工作台并生成你的作品。

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16-bit RPG Field Exploration Prompt

Create a creative image of 16 Bit Rpg Field Exploration Prompt. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: 16-bit-rpg-field-exploration-prompt-21337.

pixel-artisometricwide-angle
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Pixel art game concept prompt
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Pixel art game concept prompt

Create a game image of Pixel Art Game Concept Prompt. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: illustration. Reference: pixel-art-game-concept-prompt-15922.

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Pixel Art Game Development Roadmap
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Pixel Art Game Development Roadmap

{"type":"wide pixel-art fantasy roadmap illustration with blank presentation panel","format":"16:9 horizontal banner","style":"high-detail isometric pixel art, cozy JRPG game map, warm torchlight, saturated fantasy colors, crisp sprites, soft glow effects, no readable text anywhere","main_scene":{"setting":"a winding cliffside adventure path through a forested dungeon landscape, combining medieval ruins, waterfalls, lava caverns, bridges, stone platforms, and magical lights","camera":"isometric top-down view, wide composition","left_character":"a small hooded purple-robed adventurer seen from behind, standing at the lower-left starting point on a glowing blue magic circle","path":"a dotted glowing golden route line travels from the lower-left corner upward and across the image to the upper-right, connecting circular gold waypoint nodes","waypoint_count":10,"waypoints":["starting character on blue portal at bottom-left","parchment scroll with feather quill and inkwell","pixel character sprite sheet and color palette board with a small artist character","programming workstation with code monitor and server tower","game prototype monitor showing a grid map and tiny sprites","shop stall with red-and-white awning and pink-haired merchant","monster encounter cave with purple bat and skeleton","game controller platform","AI brain hologram with laptop and interface screens","gold trophy on stone pedestal with laurel branches"]},"right_panel":{"position":"right half of the image","shape":"large blank parchment rectangle with irregular hand-drawn border and rounded corners","purpose":"empty space reserved for adding a title, explanation, or roadmap text later","fill":"warm cream parchment texture with subtle stains, no writing"},"background_details":{"upper_left":"dark ruined stone dungeon rooms with torches, treasure chest, arched doorways, purple bats, and a blue slime","middle_left":"dense evergreen forest, cliffs, small waterfalls, streams, and mossy stone ledges","lower_middle":"rocky dungeon entrance with wooden door, stairs, floor spikes, torches, and orange lava fissures","upper_right":"forest edge and final trophy area glowing with victory light"},"customization":{"theme":"{argument name=\"roadmap theme\" default=\"AI-assisted game development journey\"}","main character":"{argument name=\"main character\" default=\"small hooded purple adventurer\"}","blank panel use":"{argument name=\"blank panel use\" default=\"empty parchment area for later text\"}","art style":"{argument name=\"art style\" default=\"isometric pixel art JRPG map\"}","final reward":"{argument name=\"final reward\" default=\"gold trophy with laurel branches\"}"},"composition_notes":"Keep the left and upper portions visually busy with the 10 connected roadmap icons, while the entire right side remains a clean blank parchment panel. Use glowing yellow nodes and a dashed route to clearly imply progression from writing and art creation to coding, prototyping, publishing, testing, AI assistance, and final success."}

pixel-artisometricppt
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Voxel Survival Game Boss Fight UI
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Voxel Survival Game Boss Fight UI

{ "type": "voxel video game screenshot", "style": "crossover between Minecraft and Terraria", "environment": "nighttime blocky landscape, purple-tinted corruption biome, water pools, trees", "first_person_view": "holding a large blocky sword on the right side of the screen", "entities": { "boss": "giant floating eyeball with red veins shooting a purple laser", "player_avatar": "character in dark armor holding a green sword, viewed from behind", "mobs": [ "1 giant crowned blue slime", "1 small blue slime", "2 zombies", "2 skeletons", "2 purple bats", "1 pink flamingo" ] }, "user_interface": { "boss_bar": "top center, purple bar, text '{argument name=\"boss name\" default=\"Eye of Cthulhu\"}'", "coordinates": "top left, text 'X: 340 Y: 64 Z: -190 Biome: {argument name=\"biome name\" default=\"Corruption\"}'", "notification": "top right, white box, text '{argument name=\"notification text\" default=\"New Recipes Unlocked! Check your recipe book\"}'", "chat": "bottom left, text 'Steve has made the advancement [{argument name=\"advancement name\" default=\"Eye of Cthulhu\"}]'", "status_bars": "bottom center, 10 red hearts, 10 hunger icons, green XP bar showing level 15", "hotbar": "bottom center, 9 slots containing: purple sword, pickaxe, axe, green tool, gun, 30 red potions, 64 brown blocks, 8 golden apples, 2 blue stars" } }

pixel-artanimalwide-angle
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Cute Pixel Art Sandbank Robot Team
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Cute Pixel Art Sandbank Robot Team

Create a cute wide pixel-art promotional illustration for Sandbank Agent (project name), showing a tiny tropical sandbank island in the middle of bright turquoise ocean under a sunny blue sky. Canvas: 16:9 landscape, retro 16-bit pixel art, crisp blocky pixels, high saturation, charming game-art aesthetic, no text overlays or watermark. Scene: a small oval sandy island surrounded by shallow aqua water, white surf rings, coral and rocks visible below the water, distant green island on the far right horizon, huge puffy pixel clouds, tiny white birds, sparkling sea highlights. Main subjects: exactly 6 adorable chibi robots with rounded white bodies, black glass screen faces, cyan glowing eyes, small antennas, and beach/workspace accessories, arranged left to right across the sand. Robot 1 sits under a large orange-and-white beach umbrella wearing sunglasses and a turquoise Hawaiian shirt, next to a coconut drink and a standing planning board showing connected colored nodes. Robot 2 lies on a striped beach towel using an open laptop, wearing blue tropical swim shorts, with a coconut drink beside the towel. Robot 3 stands in the center wearing a yellow-orange explorer jacket and yellow hardhat, holding a clipboard in one hand and a small black terminal cube with a green command prompt symbol in the other. Robot 4 sits behind a large dark equipment chest, wearing a green bucket hat and green outfit; the chest has three colorful file/app icons on the front. Robot 5 lounges in a wooden beach chair wearing orange sunglasses and red swimwear, using a black laptop with a green command prompt symbol; a small side table holds a green drink and a vertical board or paddle rests behind the chair. Robot 6 stands at the far right wearing a blue cap and holding a turquoise surfboard decorated with circuit-board lines, suggesting playful developer infrastructure. Add small beach details: exactly 1 orange starfish near the center foreground, several small shells and pebbles, a small sandcastle mound near the equipment chest, and soft shadows under every object. Mood: cheerful, cute, collaborative, techy beach-vacation workspace harness vibe. Use cyan (robot face glow color) screen glows, bright turquoise (ocean color) water, orange and white (umbrella color), and 16-bit retro game art (pixel art style). Keep all elements clearly readable at small size, with clean silhouettes and balanced spacing.

pixel-artrobotwide-angle
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Fantasy RPG Character Sprite Sheet
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Fantasy RPG Character Sprite Sheet

Goal: Create a clean fantasy RPG pixel-art character sprite sheet for game asset reference, showing a blue-and-gold knight, a blonde elf archer, a purple dark mage, a red-bearded dwarf warrior, and a black-hooded rogue (character roster) in chibi proportions with detailed armor, weapons, capes, and magical effects. Canvas: Square white canvas with a thin pale-gray grid, like a professional 2D game animation sheet. Use crisp, high-detail isometric/chibi pixel-art styling with painterly shading, transparent-looking white backgrounds inside each cell, and no scenery. Layout: Make exactly 4 action columns labeled across the top in bold dark uppercase text: IDLE, ATTACK, DEFEND, DEATH. Add a narrow left label column with stacked row labels in bold dark uppercase. The sheet contains exactly 9 labeled sprite rows and 36 total character sprites, one sprite per grid cell. Rows and contents, from top to bottom: 1. FRONT VIEW: blue-and-gold knight with messy black hair, sword and fleur-de-lis shield; idle front, slashing attack with pale blue arc, shield block with spark, death lying face down with sword and shield dropped. 2. BACK VIEW: same knight from behind with blue cape; idle back, back-view sword slash with pale blue arc, back-view shield stance, back-view death lying prone. 3. FRONT VIEW: blonde elf archer in green cloak and leather armor; idle with bow, firing green energy arrow, defensive crouch with green crescent effect, death collapsed beside broken bow and scattered arrows. 4. BACK VIEW: same elf archer from behind; idle, firing green arrow, defensive green crescent, death face down with cloak visible. 5. FRONT VIEW: purple-haired dark mage in ornate black-and-gold robes holding a glowing purple staff; idle, casting a purple energy orb, defending inside a purple magic shield aura, death lying with staff dropped and purple splatter. 6. BACK DOS: same mage from behind, preserving the typo label “BACK DOS”; idle, back-view purple orb cast, back-view purple magic barrier, death lying prone with staff nearby. 7. FRONT VIEW: red-bearded dwarf warrior in heavy dark armor with hammer and shield; idle, hammer swing with golden arc, shield block, death lying down with hammer and shield dropped. 8. BACK VIEW: black-hooded rogue assassin with red scarf, dual daggers, dark leather armor; idle rear view, lunging slash with smoky black/purple motion trails, defensive stance with purple crescent aura, death lying in a dark blood pool with daggers nearby. 9. BACK DOS: same rogue from rear, preserving the typo label “BACK DOS”; idle, fast dagger attack with shadow trails, defensive purple aura, death collapsed with weapons scattered. Visual style: high-detail chibi fantasy pixel art (art style), strong silhouettes, small heads and compact bodies, readable weapons, dramatic motion arcs, bright magic effects, and consistent scale across all cells. Keep the top labels and grid perfectly aligned, like a game development sprite atlas. Constraints: Use exactly 4 columns, exactly 9 rows, and exactly 36 sprites. Do not add extra characters, UI panels, watermarks, signatures, scenery, or additional text beyond the column headers and left-side row labels. Keep the background white and the grid subtle.37:Tce4,

pixel-artisometricthumbnail
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