文生视频
Action Game Concept Trailer Prompt for Seedance 2.0 — AI 视频提示词
A detailed positive and negative prompt for generating an original action game concept trailer using Seedance 2.0, focusing on a neon ruined city, mechanical guards, and cinematic camera work to create a strong 'wanting to play this game' feeling. - AIPinMaker

提示词
Cinematic cyberpunk video game cutscene, high-speed parkour across collapsing futuristic city rooftops, neon rain, dramatic night lighting, intense and fluid movement. 0-4s: Hero parkouring at high speed across neon-lit rooftops. Camera follows with dynamic tracking. Buildings start tilting and warping. 4-8s: Extreme vertigo sequence — multiple combined dolly zooms and fast orbital spins as the hero leaps between rooftops that are shifting and rotating. Camera spins with each jump, background warps. 8-12s: Hero runs along the side of a tilting skyscraper (wall becomes floor). Camera does continuous rolling rotations and sudden drops following the character’s movement. Strong disorienting perspective changes. 12-15s: Final desperate sequence — hero sprints across a collapsing glass walkway that is folding in on itself. Camera spins and tilts wildly with the structure. Ends with a massive leap into the void followed by a slow-motion spinning fall that resolves into a controlled landing on a lower rooftop as the upper city collapses behind him. Photorealistic 8K, ultra-detailed neon reflections and glass destruction, cinematic lighting, perfect motion blur, coherent physics, high dynamic range, stable character58:T4d
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Hyper-realistic cinematic action sequence, Night in a futuristic neon city. A courier in a sleek helmeted suit escapes between two glass skyscrapers using a real zipline cable. The courier is always physically attached to the zipline: both hands gripping a visible metal handle, the handle connected to a rolling pulley clipped around the cable, body hanging below the cable. No flying, no hovering, no standing on the cable. Opening close shot: both gloved hands grab the metal zipline handle. The pulley locks onto the cable with sparks. The courier hangs below the line and launches forward. Wide shot: the courier slides fast along the cable between skyscrapers, body hanging beneath the zipline, legs trailing behind from the speed. The city glows far below. Two drones follow behind. Side tracking shot: the courier continues gripping the handle tightly as the pulley rolls across the cable. Wind pulls at the suit. The cable is clearly visible above the courier in every shot. Mid-sequence: the zipline cable begins sparking and shaking. The courier still hangs from the handle as the pulley speeds toward a nearby office tower. Final 5 seconds: the cable snaps near the end. The courier, still holding the handle, swings forward with the broken cable like a pendulum, crashes through a large glass office window, slides across the floor, gets up immediately, and runs toward the rooftop exit as drones enter behind. Final moment: the courier bursts onto the rooftop, still holding the broken zipline handle, with shattered glass and neon city lights behind. Style: hyper-realistic, cinematic, intense, fast but readable, strong height, clear zipline mechanics, visible cable, visible handle, visible pulley, no flying person, no hovering, no standing on cable, no text, no logos, no cartoon style, no slow motion. Keep proportions. Keep style and features. Aspect ratio 16:9.

90s JRPG Battle Scene Sequence
Cinematic cyberpunk video game cutscene, high-speed parkour across collapsing futuristic city rooftops, neon rain, dramatic night lighting, intense and fluid movement. 0-4s: Hero parkouring at high speed across neon-lit rooftops. Camera follows with dynamic tracking. Buildings start tilting and warping. 4-8s: Extreme vertigo sequence — multiple combined dolly zooms and fast orbital spins as the hero leaps between rooftops that are shifting and rotating. Camera spins with each jump, background warps. 8-12s: Hero runs along the side of a tilting skyscraper (wall becomes floor). Camera does continuous rolling rotations and sudden drops following the character’s movement. Strong disorienting perspective changes. 12-15s: Final desperate sequence — hero sprints across a collapsing glass walkway that is folding in on itself. Camera spins and tilts wildly with the structure. Ends with a massive leap into the void followed by a slow-motion spinning fall that resolves into a controlled landing on a lower rooftop as the upper city collapses behind him. Photorealistic 8K, ultra-detailed neon reflections and glass destruction, cinematic lighting, perfect motion blur, coherent physics, high dynamic range, stable character50:T4d

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The Gravity Heist Sci-Fi Sequence
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