Text to Video
Soccer Knuckleball Free Kick Simulation — AI Video Prompt
A complex video prompt for a soccer goal scene, using diagrammatic reference images to control ball trajectory and physical movement. - AIPinMaker

Prompt
Use @image1 side-view trajectory diagram) and @image2 (top-down trajectory diagram) as the exact reference for the ball's flight path. The red line in @Image1 defines the ball's vertical arc — rising sharply after the kick, peaking around the halfway line, then dipping down hard into the left goal (knuckleball dip). The red line in @Image2 defines the ball's horizontal route — traveling diagonally from the kick spot near the halfway line straight toward the goal in the lower-left, curving only slightly at the very end into the corner. The ball is kicked from the point labeled "キック" and ends inside the goal labeled "ゴール". Shot count: 4 | Duration: 10s | Aspect ratio: 16:9 CONTEXT: Fictional FIFA World Cup match, Japan vs Denmark. Packed stadium under bright daylight, green striped pitch. A Japanese national team player — blonde hair, left-footed (southpaw), blue Japan home kit — takes a long-range direct free kick. The ball is struck with no spin (knuckleball), so it flies fast and straight, then suddenly dips and dives into the top corner of the Denmark goal. STYLE: cinematic sports broadcast realism, 4K ultra-high resolution, natural daylight, sharp detail, realistic grass and stadium crowd, smooth slow-motion accents, stable footage, no jitter, no distortion, no deformation, photorealistic players. [0s – 2.5s] SHOT 1 — THE STRIKE. Low-angle medium shot behind the blonde left-footed Japanese player. He plants his right foot and swings his left foot through the ball with a clean, flat no-spin contact. Camera: slow push-in. Crowd noise swells. [2.5s – 5s] SHOT 2 — RISING FLIGHT (side view). Side-on tracking shot following the ball as it rises and climbs over the halfway line, exactly matching the upward arc of the red line in @Image1. The ball wobbles slightly with no rotation. Camera: smooth lateral tracking with the ball. [5s – 7.5s] SHOT 3 — THE DIP (overhead transition). High overhead angle showing the ball cutting diagonally across the pitch toward the lower-left goal, matching the route of the red line in @Image2, then dipping downward. Camera: high aerial following the ball's path. [7.5s – 10s] SHOT 4 — THE GOAL. Behind-the-goal shot. The ball dives into the top corner of the Denmark net, rippling the netting. The goalkeeper dives too late. Camera: slow pull-out as the crowd erupts. Slow-motion on the net ripple. Audio: live stadium ambience, rising crowd roar, sharp ball-strike sound, explosive goal celebration. Avoid: jitter, distortion, blur, deformation, extra players blocking the ball, wrong-footed kick (must be LEFT foot), spinning/curling ball (must be knuckleball, no spin). NO SUBTITLES. NO TEXT ON SCREEN. NO CAPTIONS. NO WATERMARKS.3d:Taa1,Use @image1 side-view trajec
Prompt breakdown
- Subject
- Blonde left-footed Japanese player in blue home kit striking a no-spin knuckleball free kick from the 'キック' spot into the 'ゴール' corner, following precise red-line arcs from @image1 vertical and @image2 horizontal diagrams during a packed Japan vs Denmark match
- Style
- Cinematic sports broadcast realism at 4K with smooth slow-motion accents on the strike and net ripple, stable footage, sharp grass and crowd detail
- Lighting
- Bright natural daylight across the green striped pitch and stadium stands
- Composition
- Four sequential shots: low-angle medium behind the player with push-in, side-on tracking of the rising arc, high aerial diagonal following the route, behind-goal pull-out on the top-corner impact
- Mood
- Building tension through the wobbling flight that erupts into crowd roar and goal celebration
Remix ideas
- Shift the vertical peak in @image1 to occur just outside the box for a shorter free kick while keeping the same no-spin wobble
- Change the final horizontal curve in @image2 so the ball dives into the bottom-right corner instead of top-left
- Replace the blonde hair with dark styling to match a different real-world Japanese international while retaining the southpaw delivery and blue kit
Reference images
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FAQ
- How does the prompt force the knuckleball physics with zero spin?
- It explicitly states 'no spin (knuckleball)', 'no rotation', 'wobbles slightly with no rotation' in the flight shots, and adds 'spinning/curling ball (must be knuckleball, no spin)' to the avoid list so the AI renders straight flight then sudden dip only.
- Why tie the ball path so tightly to the two reference images?
- @image1's red line controls the exact vertical rise-peak-dip arc and @image2's red line locks the diagonal horizontal route into the lower-left corner, giving the AI concrete trajectory anchors instead of free interpretation.