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Cyberpunk Energy Duel Animation — AI Video Prompt
A high-intensity 13-second hand-drawn 2.5D animation prompt for a duel in a cyberpunk mall, featuring energy guns, blades, and complex action choreography. - AIPinMaker

Prompt
Cinematic hand-drawn 2.5D hybrid animation (3D base model + 2D brushstroke coloring), 24fps, 13 seconds. The energy gun user refers to image1. The blade user refers to image2, using the blade design from image3. The setting refers to image4. **Cinematography:** Multi-shot edit with 6 cuts. 18–35mm ultra-wide/wide-angle lens with strong perspective and distinct parallax. Dynamic handheld tracking with natural micro-shakes and slight footstep movement (no smooth gimbal motion); occasional Dutch angles; fast but readable motion trails and compositions. Character stability is high with no flickering, artifacts, or extra limbs. No text, logos, or watermarks. **Environment:** Inside a cyberpunk abandoned shopping mall. Features a shattered glass dome, collapsed structures, blue dust mist, and neon magenta/pink light leaks. Includes damaged escalators, a large open atrium, hanging cables, scattered debris, flickering signs, volumetric light beams, and floating dust. **Character Settings:** * **Gunner:** Full face mask, black clothing with white lightning accents. Fires energy bolts with a "black core + white lightning" texture. * **Blader:** Uses an orange energy blade (orange glowing edge + mechanical structure). Agile movement specializing in wall-running, aerial evasion, and lightning-fast teleport/afterimage dashes. **Action Sequence (13 seconds, 6 cuts):** * **Cut 1 (0–2s):** Low-angle wide shot. Gunner moves laterally with high-speed lightning steps, firing three black-and-white energy bolts. Handheld camera follows with exaggerated perspective and ground-level parallax. * **Cut 2 (2–4s):** Blader enters with a low-to-the-ground slide, easily deflecting the bolts with the energy blade. Sparks and air pressure rings diffuse outward. Fast whip-pan follows the projectile trajectory without jump-cutting. * **Cut 3 (4–6s):** High-to-low tilting shot. Gunner spirals through the air while firing precision shots with electric arc trails. Blader wall-runs up a pillar and leaps over a broken railing, creating strong depth between foreground and background. * **Cut 4 (6–8s):** Brief bullet-time (slow motion) as an energy bolt grazes a mask; immediately returns to full speed. Blader uses the blade tip to parry a bolt, creating a clear reflection trajectory. * **Cut 5 (8–10.5s):** Blader performs a zigzag teleport dash with trailing afterimages, falling from above for a heavy downward slash. Gunner retreats while adjusting their stance. * **Cut 6 (10.5–13s):** Gunner deploys a translucent arc energy shield with their free hand to block the heavy slash. The two clash in mid-air over the escalator void with high-speed exchanges of bolts and blades. A final heavy impact creates a ring-shaped shockwave of dust and debris as both land and separate. **Effects and Motion:** Energy bolts feature black cores, white lightning textures, crackling arcs, and air pressure cones. The blade features orange glowing edge + mechanical structure.3d:Tbb9,Cinema
Prompt breakdown
- Subject
- Energy gunner in black clothing with white lightning accents firing black-core white-lightning bolts versus agile blader using orange-glowing mechanical blade for parries, wall-runs, and downward slashes
- Style
- Cinematic hand-drawn 2.5D hybrid animation from 3D base model plus 2D brushstroke coloring at 24 fps with 6-cut multi-shot edit
- Lighting
- Neon magenta/pink light leaks, volumetric beams, blue dust mist, and flickering signs inside the abandoned mall atrium
- Composition
- Ultra-wide handheld tracking with micro-shakes, exaggerated perspective, occasional Dutch angles, whip-pans, and bullet-time slow-mo on the mask graze
- Mood
- High-speed tension built through fast readable motion trails, afterimage dashes, and a heavy mid-air clash ending in a dust shockwave
Remix ideas
- Replace the blader's orange blade edge with cyan to shift the color contrast against the gunner's white lightning bolts
- Add a brief foreground hanging cable whip-pan in cut 5 to emphasize the teleport dash depth
- Extend the final shockwave ring to scatter more debris across the broken escalator void for stronger landing impact
Reference images
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FAQ
- How are the two fighters kept consistent across the six cuts?
- The prompt explicitly ties the gunner to image1, the blader to image2, and the blade design to image3 so proportions and textures remain stable during the spiral shots and afterimage dashes.
- What produces the visible energy bolt reflections during parries?
- Clear reflection trajectories are created when the orange blade tip meets a bolt in cut 4, paired with sparks and outward air-pressure rings in the 2.5D animation pipeline.