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Cyberpunk Anime Character Select Screen — AI Image Prompt
Generates a neon anime fighting game character select interface with two featured fighters, stats, portrait grid, and versus panels. - AIPinMaker

Prompt
Goal: Create a vertical cyberpunk anime fighting game character select screen for a fictional game titled {argument name="game logo text" default="SynClub"}, styled like a glossy arcade versus menu.
Canvas: Tall 2:3 mobile-poster composition, 675×1200 style, dark futuristic neon city background split diagonally into blue left side and hot pink/red right side, with glowing HUD lines, scanlines, sparks, particles, and high-contrast rim lighting.
Layout: At the very top, place angular metallic logo text “SynClub” with electric blue highlights, and beneath it the title “CHARACTER SELECT”. Put “PLAYER 1” in a blue sci-fi tab at the top-left and “PLAYER 2” in a pink sci-fi tab at the top-right. The screen is divided into two large featured character areas: left selected fighter for Player 1 in blue, right selected fighter for Player 2 in red. In the center lower half, place a character portrait selection grid with glowing frames. At the bottom center, place a large luminous “VS”. Along the bottom edge, add a game controller command bar with five options: select, confirm, back, random, option, each with small PlayStation-style button icons.
Main characters: Player 1 is {argument name="player one character name" default="REGULUS"}, a dark hooded anime fighter with black cloak, chains, metallic accessories, glowing blue highlights, pale shadowed face, red eyes, one gloved hand lifting the hood, mysterious assassin/rogue mood. Add the Japanese reading “レグルス” under the name. Player 2 is {argument name="player two character name" default="MERU"}, a blonde gothic-lolita anime girl with long twin-tail hair, red and black frilled dress, rose accessories, black gloves, choker, heart gem, playful elegant pose with one hand near her face. Add the Japanese reading “める” under the name.
Stats panels: Under each large character name, include a compact rectangular stat box with exactly 5 labeled rows: TYPE, POWER, SPEED, RANGE, TECHNIQUE. For Regulus, the TYPE value is “スピード” and the bars glow blue. For Meru, the TYPE value is “トリッキー” and the bars glow red.
Character select grid: Include exactly 14 selectable tiles in the central grid, each with a glowing sci-fi border. Count and arrange them as follows: Row 1 has 3 tiles: hooded dark male portrait, blonde female portrait, dark masked/obscured portrait. Row 2 has 3 tiles: silver-haired maid girl, selected Regulus tile marked with a blue “P1” tag, selected Meru tile marked with a red “P2” tag. Row 3 has 5 tiles: robot/cyborg head, witch girl with hat, blond male portrait, black-haired masked fighter, tan spiky-haired boy. Row 4 has 3 tiles: turquoise aquatic/mermaid-like girl, pale white-haired character, and a black silhouette tile with a question mark labeled “Random”. Use blue selection glow around P1 and red selection glow around P2.
Bottom versus panels: Bottom-left blue player panel reads “PLAYER 1 REGULUS レグルス” with an emblem and a weapon box labeled “MAIN WEAPON” showing {argument name="player one weapon" default="黒剣 -ノクターナル-"} beside a sleek dark sword illustration. Bottom-right red player panel reads “PLAYER 2 MERU める” with a rose emblem and a weapon box labeled “MAIN WEAPON” showing {argument name="player two weapon" default="ローズマイク"} beside a rose-themed microphone weapon illustration.
Visual style: Ultra-detailed anime key art, glossy UI, esports fighting game interface, neon blue versus neon magenta palette, sharp angular frames, glowing typography, dramatic lighting, dense futuristic city details, polished game-menu screenshot look.
Constraints: Keep all text legible and aligned like a real character select UI. Use exactly 2 large featured characters and exactly 14 central selectable tiles. Do not add extra characters outside the grid. No watermark.39:Tf3e,Goal: Create a vertical cyberpunk anime fighting game character select screen for a fictional game titled {argument name="gamePrompt breakdown
- Subject
- Cyberpunk anime fighting-game character select screen for SynClub featuring Regulus (dark hooded cloak, chains, red eyes, lifting hood) on left and Meru (blonde twin-tails, frilled red-black dress, rose accessories) on right, plus exact 14-tile central grid and bottom weapon panels
- Style
- Ultra-detailed anime key art with glossy esports UI, sharp angular frames, glowing typography, neon blue versus magenta palette, and polished game-menu screenshot look
- Lighting
- High-contrast rim lighting, electric blue and hot-pink neon highlights, glowing HUD lines, scanlines, sparks and particles across the dark futuristic city background
- Composition
- Tall 2:3 mobile-poster layout with top SynClub logo and CHARACTER SELECT title, diagonal split background, P1 blue and P2 pink tabs, two large featured fighters, 14 glowing selection tiles in 3-3-5-3 rows, central luminous VS, and bottom controller bar
- Mood
- Mysterious assassin vibe for Regulus contrasted with playful elegant mood for Meru inside a dense neon cyberpunk arcade interface
Remix ideas
- Swap Regulus’s blue stat bars to purple while keeping the black cloak and 黒剣 -ノクターナル- weapon
- Replace the question-mark Random tile with a new portrait while preserving the exact 3-3-5-3 grid layout
- Change the diagonal city split to a vertical neon divide and adjust Meru’s rose-themed microphone color to match
Reference images

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FAQ
- How many selectable portraits appear in the central grid?
- Exactly 14 tiles arranged in four rows (3-3-5-3) with blue P1 glow on Regulus and red P2 glow on Meru.
- What Japanese text appears under the two main fighters?
- レグルス under Regulus and める under Meru, placed directly beneath their names in the large featured panels.