Text to Video
2D Fighting Game Sequence Prompt — AI Video Prompt
A highly structured, multi-cut prompt for Seedance 2.0 designed to generate a sequence mimicking a 2D fighting video game, complete with HUD elements, special move activation, and a finishing sequence. - AIPinMaker

Prompt
# ═══════════════════════════════════════════════
# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY
# ═══════════════════════════════════════════════
visual_config:
style: >
2D anime-style fighting video game screenshot,
cel-shaded, bold outlines, dark metallic stone architecture palette,
manga-style dynamic lines, arcade game aesthetic
character_settings:
player: "left character in @Image1"
opponent: "right character in @Image1"
timeline:
cut_01:
shot: side view full shot
prompt: >
stylized 2D fighting video game interface,
health bars and timer HUD overlay,
hit counter UI incrementing,
armored knight launches crouching uppercut lifting opponent airborne,
blue energy sphere charges in hand then rapid golden shots pin opponent midair,
dynamic action lines radiating outward,
special meter gauge filling up,
neon-lit urban rooftop night stage background,
arcade game screen composition
cam: static side view, light screen shake on impacts
cut_02:
shot: extreme close-up, diagonal screen transition
prompt: >
sudden dramatic insert shot,
screen splits with diagonal wipe transition,
knight's face in extreme close-up filling frame,
golden eyes with subtle glow, bold confident grin,
ink-style shadows across one side of face,
purple-gold energy aura behind head,
abstract crimson dynamic lines in background,
game UI text indicating special activation
cam: instant snap zoom, tilted angle
cut_03:
shot: behind knight, over-the-shoulder
prompt: >
knight standing arms spread wide seen from behind,
surging golden energy aura erupting around his body,
twice-height pillar of golden light rising behind him,
expanding ring of purple-gold energy particles,
opponent suspended midair stunned from combo,
background distorts with heat-shimmer effect,
glowing particles orbit the knight,
strong backlight creating dramatic silhouette,
video game special move activation sequence
cam: slow dolly in, low angle
cut_04:
shot: rapid multi-angle montage
prompt: >
knight grabs opponent and hoists overhead into backbreaker hold,
leaps high surrounded by concentric golden energy rings,
plummets down with massive gold-orange-red ground impact explosion,
cascading shockwave detonations layering gold to white repeatedly,
full-screen white flash transition,
large stylized game UI "K.O." text appears with glass-particle burst effect,
hit counter displays high number,
opponent life gauge reaches zero,
video game finishing sequence animation
cam: rapid angle changes, final moment in slow motion
cut_05:
shot: low angle tilt-up → medium shot
prompt: >3d:Tc02,# ═══════════════════════════════════════════════
# PROJECT: 2D Fighting Game Sequence
# SPECS: Playstation 4 / 30FPS / Budget 500M JPY
# ════════════════════════════════════════════Prompt breakdown
- Subject
- armored knight launching crouching uppercut, charging blue energy sphere into golden shots, then grabbing opponent for overhead backbreaker on neon rooftop
- Style
- 2D anime-style cel-shaded screenshot with bold outlines, dark metallic stone palette, manga dynamic lines and arcade game HUD overlays
- Lighting
- neon night glow mixed with surging golden energy aura, purple-gold particles, strong backlight silhouette and white flash impact
- Composition
- side view full shot with HUD, diagonal wipe to extreme close-up face, over-shoulder dolly, rapid multi-angle montage ending in low-angle tilt
- Mood
- building combo intensity into dramatic special activation and decisive finishing sequence
Remix ideas
- replace golden energy with crimson flame effects while keeping the rooftop neon palette
- extend cut_03 by adding orbiting particle rings that match the special meter fill rate
- swap the final K.O. text for a stylized "PERFECT" stamp with slower particle burst timing
Reference images
How to use this AI Video prompt template
1
Copy the prompt — grab this template’s prompt and negative prompt. 2
Pick a model — choose a recommended AI model for the best match. 3
Generate — open the studio with one click and create your result.
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FAQ
- Can the knight's golden eyes be changed without breaking the cel-shade look?
- Yes, recolor them to glowing cyan in cut_02 while preserving the ink-style shadows and purple-gold aura behind the head.
- How do I keep the 30FPS arcade feel when rendering the multi-angle montage?
- Apply light screen shake only on impacts in cut_01 and cut_04, then hold the final slow-motion frame for three extra frames before the white flash.