텍스트 투 이미지

Two-Step Power Release Transformation Prompt (Japanese) - Nano Banana Pro AI Prompt for Comic / Storyboard — AI 이미지 프롬프트

A complex, two-step Japanese prompt for transforming a character's pose into an 'Awakening Stance' and then generating a 'Power Release' effect, where energy spheres expand and the ground/walls are dramatically excavated or destroyed. It uses structured JSON-like input for precise control over composition, action, and style, requiring a reference image of the character. - AIPinMaker

Nano Banana 2일러스트텍스트 투 이미지
Two-Step Power Release Transformation Prompt (Japanese) - Nano Banana Pro AI Prompt for Comic / Storyboard
텍스트 투 이미지

프롬프트

【覚醒ポーズプロンプト】
subject: >
  Use the same character as reference A.
  Preserve all facial features, hairstyle, clothing, body proportions, colors,
  line weight, shading, and art style exactly as in the reference.

composition: >
  IMPORTANT: Change the framing from the reference.
  The camera must be positioned **much farther away** so the character’s entire body
  is fully visible **with extra space above, below, and around** the character.
  The character must appear **significantly smaller** than in reference A,
  occupying only about **20–30% of the frame height**.
  Place the character exactly at the center of the frame with wide open space
  surrounding them for later energy effects.
  The field of view should be noticeably wider than the reference.
  The final image must be rendered in a **16:9 aspect ratio**.

action: >
  Set the character in the awakening stance shown in reference B:
    - feet shoulder-width apart
    - both hands tightly clenched into fists
    - arms slightly bent and tense
    - chest slightly forward, posture firm and braced
    - intense, focused expression

location: >
  Reuse the same background environment as reference A.
  Expand the visible portion of the background **significantly**
  to match the widened, zoomed-out framing.
  Maintain the same textures, perspective, colors, and drawing style.

style: >
  Match the exact style of reference A:
  identical linework, shading, coloring, and background rendering.

camera_lighting: >
  Use the same lighting conditions as in reference A.

edit_instructions: >
  Recreate the character and background from reference A exactly.
  BUT modify the camera distance so the entire character fits in the frame
  with **substantial space** around them.
  The camera should be pulled back enough that the character appears small
  within a much wider environment.
  Change only:
    - the camera distance (strong zoom out)
    - the char40:T7c2,[Awakening Pose Prompt]
subject: >
  Use the same character

참고 이미지

Two-Step Power Release Transformation Prompt (Japanese) - Nano Banana Pro AI Prompt for Comic / Storyboard reference
텍스트 투 이미지

이 AI 이미지 프롬프트 템플릿 사용 방법

  1. AiVideo Maker stepOne1
    프롬프트 복사 — 템플릿의 프롬프트와 네거티브 프롬프트를 가져오세요.
  2. iVideo Maker stepTwo2
    모델 선택 — 가장 잘 맞는 추천 AI 모델을 고르세요.
  3. AiVideo Maker stepThree3
    생성 — 클릭 한 번으로 스튜디오를 열어 결과를 만드세요.

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{ "instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.", "concept": "AAA fighting game scene presented as a Tekken-style gameplay grid storyboard (game concept)", "layout": { "type": "3x3 grid", "description": "nine panels showing a continuous fight progression with full game UI visible in each frame" }, "panels": [ "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center", "panel 2: round start — both fighters in idle stance, READY text on screen", "panel 3: FIGHT moment — cinematic spark explosion as fight begins", "panel 4: first attack — character A throws a punch with motion blur", "panel 5: counter attack — character B kicks with impact sparks", "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera", "panel 7: low health moment — health bar flashing red, tension moment", "panel 8: finishing move — slow motion heavy hit, cinematic angle", "panel 9: KO screen — opponent falling back, huge KO text, particles flying" ], "style": "ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting (art style)", "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts", "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting", "ui_elements": { "health_bars": "top left and right, detailed, glowing, decreasing across panels", "timer": "center top", "player_names": "top left and right", "round_indicator": "visible", "combo_counter": "appears during hits", "hit_effects": "sparks, flashes, light streaks", "KO_text": "large, bold, center screen in final panel", "READY_FIGHT_text": "arcade-style bold typography" }, "effects": [ "motion blur on attacks", "impact sparks", "energy trails", "camera shake effect", "slow motion feeling in finishing hit", "screen glow during hits" ], "color_grading": "high contrast, arcade cinematic, vibrant highlights, deep shadows (color grading)", "output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks" } "reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"39:T9f9,{ "instr

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