텍스트 투 이미지
Stick Figure Driver Sketch — AI 이미지 프롬프트
A monochrome hand-drawn dashboard-view car scene featuring a simple stick-figure driver for animated social posts or storyboard frames. - AIPinMaker

프롬프트
Create a widescreen 16:9 black-and-white hand-drawn ink illustration from the perspective of the front dashboard inside a car. Show exactly one simple stick-figure driver centered in frame, wearing {argument name="hat type" default="a baseball cap"}, with a blank neutral face: two dot eyes, two simple eyebrows, and one straight mouth. The character has exactly one visible hand gripping the left side of the steering wheel, a thin stick body, and a diagonal seatbelt crossing from the upper right shoulder to the lower left. Include exactly one large steering wheel in the foreground, one front driver seat and headrest behind the character, one rearview mirror at the top left, one rear bench seat across the background, and exactly one takeaway coffee cup with a lid in a cup holder at the lower left. Through the windows, draw a lightly blurred urban street with storefronts, parked cars, trees, streetlights, and low-rise buildings to imply motion while driving. Use an off-white paper background, rough sketchbook linework, expressive crosshatching, thick black outlines on the character and steering wheel, finer perspective lines for the car interior, and a calm slightly awkward morning commute mood. No color, no text, no logos, no watermark.참고 이미지

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Hand-Drawn Storyboard Previs Sketch
Create a rough hand-drawn PREVIS + rescue chase storyboard page in 16:9 horizontal format. Use an extremely simple 2D previs sketch style: - stick figures / mannequin silhouettes only - no facial detail, no costume detail, no anatomy detail - no texture, no shading, no polished rendering - black loose sketch lines - red boxes for camera framing only - blue arrows for motion / force / breath / direction only - rough director thumbnails, not concept art - if unsure, draw less detail, not more Show 8 numbered panels on one page with slightly irregular but readable placement. Subject: two close friends racing on skateboards through the sky above the clouds (subject) Environment: bright open sky, fluffy cloud pathways, floating cloud banks, distant sunlight, then a darker storm-cloud zone with wind, rain and lightning (environment) Mood: playful, adventurous, fast, funny, suspenseful for a moment, then uplifting and triumphant Sequence: during a fun cloud-skate race, one friend accidentally drifts into dangerous storm clouds and loses control, then the other friend makes a last-second rescue Beats: 1. Wide establishing shot. Two friends on skateboards surf above the clouds, side by side, racing playfully through the sky. 2. Side tracking shot. The race speeds up. One friend leans forward and gains a little lead while the other follows close behind. 3. 3/4 front angle. The leading friend accidentally veers toward a dark storm-cloud area ahead while still focused on the race. 4. Overhead shot. The storm cloud swallows the lead friend. Strong wind arrows, rain and lightning. The skateboard wobbles violently. 5. Close-up / medium action shot. The second friend notices the danger, brakes hard for a split second, then pivots and dives toward the storm. 6. Dynamic low angle. The rescuer shoots into the storm clouds on the skateboard, reaching forward through wind and lightning toward the trapped friend. 7. Hero side shot. Last-second rescue. The rescuer grabs the other friend by the arm or hoodie and pulls them free from the storm cloud just as lightning strikes behind them. 8. Wide payoff shot. Both friends burst back into the sunny clouds, regain balance, keep riding together and continue the race laughing, now side by side. Use varied camera angles: close-up, wide, low angle, overhead, side profile, rear, 3/4. Add short handwritten notes near panels. Maintain clear continuity of subject, props, environment and movement direction. Focus on staging, camera, motion, timing and continuity. Prioritize readability over drawing quality. Avoid detailed illustration, clean UI and infographic design. Tone target: fun family-animation energy, clear visual storytelling, simple readable action be

Ink 360 Panorama of Tokyo Backstreet
A monochrome black-ink line drawing designed specifically as a 360-degree panorama in equirectangular projection, with strong panoramic warping and curved architectural lines across the entire extra-wide frame. The scene is a narrow outdoor landing or walkway in a dense Japanese urban residential neighborhood, viewed from eye level, with the left and right edges bending upward as if wrapped for VR or polar panorama conversion. In the left foreground, a young woman with a deliberately blurred face crouches on the concrete floor near a metal railing, wearing a loose short-sleeve T-shirt with a dark chest pocket, shorts, and sneakers; her medium-length dark hair hangs forward. Next to her, exactly 1 black cat sits on the ground facing toward the city view. Also in the left foreground are exactly 1 closed umbrella leaning against the wall, exactly 2 plant pots, exactly 1 outdoor air-conditioning unit, exactly 1 mailbox, exactly 1 doorbell/intercom, and exactly 1 vertical apartment sign reading “201 コーポ ハルカ.” The midground opens to a descending staircase and tightly packed houses and apartment buildings with balconies, awnings, windows, utility boxes, and narrow alleyways. The background is filled with an intricate web of power poles, transformers, and overhead electrical wires stretching across the sky in dramatic arcs. Render everything with fine pen-and-ink hatching, sketchbook crosshatching, architectural detail, and a quiet observational manga-travel-sketch aesthetic on a clean white background, no color, no gray wash except the intentional face blur. Emphasize everyday realism, dense city texture, slight fisheye distortion, and the feeling of standing inside a hand-drawn panoramic slice of Tokyo. Use 2:1 (aspect ratio) panoramic composition and preserve the image as a seamless 360 environment illustration suitable for conversion into a polar panorama. Optionally let the crouching subject be young woman in casual summer clothes (character description) and the neighborhood be dense Japanese residential backstreet (location style).3a:T86f,A monoch

Cinematic Floral Mountain Biker
Create a dynamic cinematic digital illustration of a mountain biker (subject) racing downhill through a tunnel-like canyon of dense abstract flower petals and rounded foliage shapes. Use an extreme low-angle wide shot from directly in front of the bike, with the oversized front tire dominating the lower center foreground and the rider leaning aggressively forward over the handlebars. The rider wears a sleek full-face helmet with a black reflective visor, a fitted futuristic cycling suit in hot pink, coral, and deep navy (rider colors), gloves, and protective gear. Surround the scene with thick walls of stylized petals and leaf silhouettes in vivid pink, red, coral, orange, and white (environment colors), forming a rushing corridor that suggests speed and motion. Add large blurred foreground petal shapes on the left and right edges for depth, dark navy shadow shapes for contrast, and a warm peach-orange glowing background at the vanishing point. The style should be highly aesthetic, bold, graphic, semi-abstract, with smooth vector-like shapes, painterly gradients, dramatic foreshortening, high saturation, strong rim lighting, motion energy, and no visible text.

Six-Panel Drunken Kung Fu Storyboard
Goal: Create a clean rough storyboard sheet for an anime/comedy action sequence, like a production planning board for a spin-off episode. The theme is a clumsy drunk performance in front of a traditional Japanese temple, using stick-figure acting over pencil background art. Canvas: Wide 16:9 storyboard page on warm off-white paper, thin gray border lines, monochrome pencil-drawing aesthetic with a few colored motion arrows. Top title bar reads: “mMansion Spin-off|新大家 nO「酔拳の演舞」ラフストーリーボード (project title)”. Under it, add small production notes in Japanese: “15秒 / 16:9 / 棒人間演技設計 / 未成年キャラのため飲酒なし・酔ったふりの演舞として設計”. Layout: Exactly 6 storyboard panels arranged in a 3 columns × 2 rows grid. Each panel is a rounded rectangle card with a black shot label badge in the upper left, a Japanese shot title beside it, a grayscale pencil temple courtyard background, a black stick figure performing exaggerated drunken kung-fu movements, and colored annotations. Beneath each drawing area, include compact Japanese production notes labeled like acting memo, camera, and background. Maintain a rough animation-planning look, not a polished comic. Scene background: Every panel shows the same traditional Japanese temple approach: large temple gate or hall in the center background, stone steps, stone lanterns on both sides, gravel courtyard, subtle trees, and architectural details drawn in thin gray pencil lines. Keep the background consistent across panels, with slight framing changes. Use black line art for the stick figure, green arrows for body flow or weight shift, red arrows/arcs for major motion, and occasional blue arrows for secondary motion. Panel count and contents, exactly 6 panels: 1. Panel labeled “SHOT 01 0.0–2.0s” with title “千鳥足で登場”. Stick figure staggers in from the left with one arm raised, leaning off balance, feet sliding with red foot marks. Include three small white note strips inside the drawing: “重心→左へ流す”, “肩を抜く”, “足は一歩遅れて着地”. 2. Panel labeled “SHOT 02 2.0–4.0s” with title “杯をかわす構え”. Stick figure raises one hand as if holding an invisible cup while stepping wide; green arrows show the torso twisting and weight transfer, blue mark near the hand. Include three white note strips: “空の盃を持つ”, “顔はふにゃっと”, “腰は右に逃がす”. 3. Panel labeled “SHOT 03 4.0–6.5s” with title “崩れ落ち→低い払い”. Stick figure drops into a very low sweeping pose, one leg extended, torso tilted, red curved arrow sweeping across the ground and green vertical balance arrow. Include three white note strips: “落ちるフリ”, “胸が半円に流れる”, “手で床を探る”. 4. Panel labeled “SHOT 04 6.5–9.0s” with title “ふらつき回転”. Stick figure spins unsteadily in the center with a large red circular arrow around the body and a small blue counter-arrow near the head. Include three white note strips: “上体は遅れる”, “回転矢印”, “視線だけ先行”. 5. Panel labeled “SHOT 05 9.0–12.0s” with title “酔い避け→掌底”. Stick figure leans back in an evasive drunken sway while extending one palm strike to the right; long red arrow indicates the palm movement, green arrow shows S-shaped torso flow. Include three white note strips: “S字の体軸”, “避ける→返す”, “掌底は寸止め”. Add a narrow vertical temple signboard in the right background. 6. Panel labeled “SHOT 06 12.0–15s” with title “家賃回収拳の決め”. Stick figure finishes in a comic triumphant stance, one arm raised holding a small yellow paper sign marked “札”, body upright but still tipsy; red arcs near the feet show wobbling. Include three white note strips: “止まれない決めポーズ”, “お札を見せる”, “最後にドヤ顔”. Text and notes: Use Japanese visible text for the title, shot labels, shot subtitles, note strips, and production memos. The small memo text should look authentic but can be partially tiny and hard to read. At the bottom of the page, add a single Japanese direction line: “演出方針:酔拳らしい『脱力・遅れ・崩れ・戻り』を、攻撃ではなくコミカルな演舞として見せる。実飲酒表現は入れない。” Visual style: Rough monochrome storyboard, clean production-design sheet, faint beige background, thin gray panel borders, black stick figures, hand-drawn temple pencil art, minimal color accents in red, green, blue, and yellow. Slightly imperfect linework, readable composition, professional animation previsualization feel. Constraints: Use exactly 6 panels, exactly the listed shot labels and time ranges, keep the character a simple stick figure with no detailed face, avoid photorealism, avoid modern city elements, avoid extra panels, avoid a manga speech-bubble style, and do not depict actual drinking or alcohol consumption.39:T1412,Goal: Create a clean rough storyboard sheet for an anime/comedy action sequence, like a production planning board for a spin-off episode. The theme is a clumsy drunk performance in front of a traditional Japanese temple, using stick-figure acting over pencil background art. Canvas: Wide 16:9 storyboard page on warm off-white paper, thin gray border lines, monochrome pencil-drawing aesthetic with a few colored motion arrows. Top title bar reads: “mMansion Spin-off|新大家 nO「酔拳の演舞」ラフストーリーボード (project title)”. Under it, add small production notes in Japanese: “15秒 / 16:9 / 棒人間演技設計 / 未成年キャラのため飲酒なし・酔ったふりの演舞として設計”. Layout: Exactly 6 storyboard panels

Western Open-World Game Screenshot
Create a game image of Western Open World Game Screenshot. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: illustration. Reference: western-open-world-game-screenshot-13742.

Fictional Science Infographic Generator
コミカルな科学解説イラストを作成。 検証テーマは「バナナの皮で車をスリップさせるには何枚必要? (検証テーマ)」 バカバカしい疑問を、大真面目に科学と計算で検証する、縦長A4の漫画風インフォグラフィック。 白背景、太い黒線、赤・青・黄色の強調色。少しレトロな学習漫画、理科参考書、科学コラム風のデザイン。 博士キャラ、驚く人物、吹き出し、手描き矢印、赤ペン注釈、黒板風の数式枠を使う。 全体は「くだらない疑問を物理で全力検証する」雰囲気で、深刻すぎず、楽しく、勢いのある紙面にする。 構成: 1. テーマの状況を大げさでバカバカしく、ひと目で伝わるように描く。 登場人物は本気で挑戦しているが、見た目はかなり無茶。 博士が横からツッコミを入れる。 2. 現実の数字で考える 速度・時間・距離・重さ・力・温度・エネルギーなど、テーマに関係する重要な数値を3〜4個のボックスで表示。 比較図やタイムラインを入れて、「人間の感覚」と「現象のスケール」のズレを分かりやすく見せる。 3. 数式コーナー 黒板風の枠に、必要条件や比較式を大きく描く。 例: 「必要能力 > 人間の限界」 「反応時間 < 現象が起こる時間」 「必要な力・速度・耐久力 ≫ 普通の人間」 数式は厳密すぎなくてよく、直感的でわかりやすくする。 4. 実現は無理? 問題点を3つの小コマで説明。 例: ① 速すぎる / 重すぎる / 熱すぎる ② 精度がシビアすぎる ③ 成功しても身体がもたない / 周囲が大変なことになる コミカルな失敗イラスト、擬音、吹き出しを入れる。 5. もし実現したらどうなる? ここを重要にする。 もし本当に成功させるなら、どんな超人的・空想科学的能力が必要かを図解する。 たとえば、超反射神経、未来予測、異常な握力、超高速視覚、空気抵抗を無視する身体能力、衝撃に耐える骨格など。 必要なら「反応速度0.0001秒」「握力3000kg」「動体視力が戦闘機パイロットの数十倍」など、科学的に実現不可能な数字でもOK。 さらに、実現した瞬間に何が起きるかも描く。 例:腕が吹き飛ぶほどの衝撃、地面にめり込む、周囲に衝撃波、本人だけ平然としている、など。 “成功したらそれはもう人間ではない”感じを面白く出す。 6. 結論 赤い強調枠で大きく結論を書く。 「結論:〇〇は普通の人間にはほぼ不可能!」 または 「実現できたとしても、それは超人・改造人間・空想科学レベル!」 本文では、現実の人間では無理だが、空想科学的な能力を与えれば成立する、という形でまとめる。 デザイン指定: 漫画のコマ割り+理科の図解+博士の解説。 太い見出し、赤丸、強調線、手描きメモ、吹き出しを多用。 数式や数値は大きく見やすく、子どもにも直感的に伝わるようにする。 全体として、バカバカしいのに妙に納得感がある、おもしろ科学読み物の1ページのように仕上げる。3b:Td70,Create a comical scientific explanation illustration. The verification theme is "How many banana peels are needed to make a car slip? (validation theme)" A vertical A4 manga-style infographic that seriously verifies absurd questions with science and calculations. White background, thick black lines, and emphasis colors of red, blue, and yellow. A design reminiscent of retro educational manga, science reference books, or scientific columns. Use a professor character, surprised people, speech bubbles, hand-drawn arrows, red pen annotations, and chalkboard-style formula boxes. The overall atmosphere should be 'using physics to verify a silly question with full effort,' making it fun, energetic, and not too serious. Structure: 1. Depict the theme's situation in an exaggerated and ridiculous way that is understood at a glance. The characters are trying their best, but the appearance is quite reckless. The professor interjects with a comment from the side. 2. Thinking with Real Numbers Display 3 to 4 boxes of important values related to the theme, such as speed, time, distance, weight, force, temperature, or energy. Include comparison charts or timelines to clearly show the gap between 'human senses' and the 'scale of the phenomenon.' 3. Formula Corner Draw necessary conditions or comparison formulas largely in chalkboard-style frames. Example: 'Required Ability > Human Limit' 'Reaction Time < Time Phenomenon Occurs' 'Required Force/Speed/Durability ≫ Normal Human.' Formulas don't need to be strictly accurate; keep them intuitive and easy to understand. 4. Is Realization Impossible? Explain problem points using three small panels. Example: ① Too fast / Too heavy / Too hot ② Precision is too severe ③ Even if successful, the body won't hold out / Surroundings will be in trouble. Include comical failure illustrations, onomatopoeia, and speech bubbles. 5. What If It Was Realized? Make this part important. Illustrate what superhuman or speculative scientific abilities would be needed to actually succeed. For example, super reflexes, future prediction, abnormal grip strength, ultra-high-speed vision, physical ability to ignore air resistance, or a
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