텍스트 투 비디오

Seedance technical quality prompt optimization — AI 비디오 프롬프트

An optimized prompt for achieving high technical quality in Seedance video generation, replacing vague terms like 'cinematic feel' with specific technical references like Unreal Engine 5 and ILM-grade VFX. - AIPinMaker

Seedance 2.0시네마틱 영상텍스트 투 비디오
Seedance technical quality prompt optimization
텍스트 투 비디오

프롬프트

{
  "video_prompt": {
    "duration": "15 seconds",
    "title": "Blueprint to Reality – Single-Story House Transformation",
    "style": "Architectural visualization, photoreal, modern farmhouse exterior, clean cinematic motion",

    "blueprint_reference": {
      "floors": 1,
      "footprint_shape": "Irregular L-plus-T shape",
      "layout_zones": {
        "top_left": "Master bedroom with large en-suite (double vanity, bathtub, shower, toilet)",
        "top_center": "Open lounge / sitting area with plants",
        "top_right": "Secondary bedroom + full bathroom",
        "center_left": "Walk-in closet / laundry adjacent to master bath",
        "center": "Open-plan kitchen with island, connected to dining room",
        "center_right": "Family room / playroom with colorful seating",
        "right": "Covered outdoor terrace / patio (open to sky)",
        "bottom_center": "Entry foyer leading to interior",
        "bottom_left": "Double attached garage (2-car, open indoor space, roofed)",
        "bottom_right_upper": "Bedroom 3 with shared bathroom",
        "bottom_right_lower": "Bedroom 4 with small private patio (open to sky)",
        "bottom_right_corner": "Small outdoor lounge / garden corner (open to sky)"
      }
    },

    "roof_rules": {
      "all_interior_rooms": "Fully covered with roof — master bedroom, all secondary bedrooms, bathrooms, kitchen, dining, family room, lounge, garage, foyer, hallways",
      "outdoor_spaces": "Open to sky — right-side terrace, bottom-right small patio, garden corner",
      "garage": "Roofed as part of main structure, no skylight"
    },

    "exterior_style_reference": {
      "roof_type": "Standing seam dark charcoal / black metal roof, low-to-mid pitch",
      "facade": "Light beige / warm white board-and-batten vertical siding",
      "trim": "Dark brown / black window frames and fascia",
      "garage_door": "Dark modern panel garage door, double-wide",
      "covered_porch": "Covered front entry and right-side patio with exposed wood beam columns",
      "windows": "Large black-framed rectangular windows matching each room's position"
    },

    "sequence": [
      {
        "time": "0:00–0:02",
        "action": "Clean white background. Crisp 2D top-down colored floor plan appears — exact layout with all rooms labeled, walls in bold black, rooms color-coded in warm wood tones and blue for bathrooms, gray for garage."
      },
      {
        "time": "0:02–0:05",
        "action": "Camera slowly pulls back. Floor plan glows softly. Thin white grid lines appear beneath the plan, establishing ground plane. Room walls begin to gently pulse, ready to rise."
      },
      {
        "time": "0:05–0:09",
        "action": "Walls begin extruding upward from the 2D plan — all interior walls rise simultaneously, preserving exact footprint. Garage walls, bedroom walls, k6e:Tb4a,{
  "vid

참고 이미지

Seedance technical quality prompt optimization reference
텍스트 투 비디오

이 AI 비디오 프롬프트 템플릿 사용 방법

  1. AiVideo Maker stepOne1
    프롬프트 복사 — 템플릿의 프롬프트와 네거티브 프롬프트를 가져오세요.
  2. iVideo Maker stepTwo2
    모델 선택 — 가장 잘 맞는 추천 AI 모델을 고르세요.
  3. AiVideo Maker stepThree3
    생성 — 클릭 한 번으로 스튜디오를 열어 결과를 만드세요.

관련 템플릿

Satirical World Cup Construction Prompt
Seedance 2.0

Satirical World Cup Construction Prompt

A hyper-realistic live FIFA World Cup 2026 night match broadcast, Group C: Qatar vs Switzerland. In an absurd satirical comedy scene, the entire Qatari national team in maroon kits with white accents are frantically building a massive red brick wall directly in front of their goal to block Switzerland’s attack. Close-up shots: Qatari players #2, #15, #25 urgently laying red bricks, spreading gray mortar with trowels, intense focused expressions, sweat visible under stadium floodlights. Wide dramatic shots: multiple Qatari players (#10, #7, #6, #4, #8) on ladders and scaffolding rapidly stacking bricks across the entire goal mouth like an emergency construction crew mid-match. Bricks scatter across the grass, wheelbarrows of mortar rush in. Foreground reaction: shocked Swiss players in white and red kits (Xhaka #10, #7) stand frozen, arms slightly raised in disbelief. Female stadium staff and women fans in Swiss jerseys react with laughter and stunned expressions, filming the scene on phones under bright lights. The referee stands confused, whistle lowered. Broadcast style: authentic FOX Sports FIFA presentation, scoreboard overlay shows QAT 0–0 SUI, clock 37:12, “LIVE” indicator, sponsor graphics, shaky commentator cam cuts. Commentary (live broadcast audio): Commentator 1 (shocked): “I… I cannot believe what we are seeing—are they building a WALL?” Commentator 2 (laughing in disbelief): “This is not defensive structure, this is full construction mode inside the box!” Sideline reporter (urgent): “The Swiss attack has completely stopped… they’re just watching this happen!” Crowd audio: mixed gasps, laughter, and chants turning into confused cheering. Cinematic sports cinematography: dramatic night lighting, strong highlights on brick textures and sweat, motion blur on fast building action, dynamic cuts between tight close-ups (hands, trowels, mortar) and wide stadium shots through the goal net. Ultra-detailed jerseys, dust particles in air, realistic pitch wear. Humorous surreal tone, meme-like absurdity, yet fully photorealistic elite broadcast quality. Satirical exaggeration of ultra-defensive “park the bus” tactics turned into literal construction.3d:T8b3,A hyper-realistic live F

photorealisticwide-anglebuilding
텍스트 투 비디오
Sentient Road Signs Urban Animation
Seedance 2.0

Sentient Road Signs Urban Animation

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Based on the attached storyboard image {{Image 1}}, create a high-quality 15-second, 16:9 landscape photorealistic video. Theme: 'A world where symbols inside road signs and signals in a real city play freely when no one is looking.' Basic Concept: The stage is a highly realistic urban intersection and road space. The overall look is a beautiful, cinematic, atmospheric photorealistic film scene. However, the surreal element is that only the 'symbols, people, numbers, arrows, bicycle marks, etc.' drawn inside the signs, traffic lights, and road markings move freely, happily, and dynamically as if they were alive. The key is not to add flashy VFX around them. The focus of interest is the movement of the markings within the signs themselves. Minimize traces of light, particles, auras, or magical effects; if necessary, limit them to subtle afterimages or blurs. Priority is given to making what the symbols inside are doing immediately clear. Rules for Worldview/Presentation: Sign bodies, traffic light bodies, cityscapes, roads, utility poles, buildings, and people exist realistically. Primarily, the designs, pictograms, numbers, arrows, and symbols inside the signs and signals move. They should basically move within the sign's frame, but in some cuts, they can slightly protrude, almost jump out, lean out, or play by returning inside the frame. Movements are comical and cute but not too childish. Maintain an exquisite reality where one might think 'this could really be happening.' Do not rely on effects. Interest should come from the 'acting of the symbols themselves'—running, dancing, jumping, multiplying, lining up, yielding, rushing, being puzzled, looking back, stretching, shrinking, turning. Feature many signs, signals, and guide displays in the urban space, and show different movements happening in various parts of the screen to give the feeling that the entire city is secretly alive. Video Flow: Based on the storyboard panel order, follow this flow: 0-2s: A beautiful establishing shot of a city intersection or road. Could be evening/magic hour or a clear morning/afternoon. A person is walking away or looking at the intersection. It looks like an ordinary street at first, but upon closer look, the green pedestrian figure in the signal is not walking normally but stepping happily. An introduction to make the audience think, 'Wait, did it just move?' 2-5s: Quick close-ups of signals and signs. The green signal figure walks -> runs -> jumps lightly -> more companions appear and move in line. Red signal figure stands tall -> hands on hips -> dances -> waves arms. Countdown numbers don't just decrease but shake, jump, and lean forward as if in a hurry. Arrow signs deform their tips or lines to show the direction of travel. Each movement must be large and clearly visible at a glance. 5-8s: Increase the variety of signs and show the bustle of the whole city. In a wide pedestrian signal, multiple figures march, overtake, and form ranks. Bicycle marks move as if pedaling. Round signs for 'No Entry' or 'Road Closed' have their white bands or internal symbols showing a grumpy face or shifting slightly. Signs for construction, caution, or school zones feature people or silhouettes looking panicked, running, or having a short conversation. Arrows on electronic boards flow continuously, connecting like waves. Emphasize the density here—'many signs are present, with different movements happening everywhere.' 8-12s: Section with more dynamic movement. The green signal figure runs to the edge of the sign frame, leans slightly out, then returns. The red figure dances while signaling 'Wait, wait!' Arrow marks compete for direction, then spin and line up. Countdown displays shrink or bounce according to the remaining seconds. Signs in the distance, overhead boards, etc., all move simultaneously. This part raises tension through 'acting and editing' rather than effects. 12-15s: Final wide shot showing many signs throughout the city alive at once. Mid-to-wide angle of the intersection. Numerous signals, arrow signs, guide boards, caution signs, and bicycle signs exist in the frame, with their symbols moving freely. However, the city atmosphere itself is beautiful, cinematic, and leaves a quiet resonance. Finally, pedestrians walk away without noticing, leaving an impression of a small celebration continuing only within the signs. Style: Ultra-high quality photorealistic cinematic; beautiful live-action film style; atmospheric use of natural light; cinematic lens feel; texture of real urban space; detailed reproduction of city signs, signals, and guide boards. Cute but not too childish, maintaining cinematic quality. Camera: Start with a wide intro shot, followed by close-ups of signs, mid-range shots, and deep cityscapes. Use light dolly, pan, tilt, forward movement, and lateral movement to avoid a static slideshow. Zoom in enough to see the movements inside the signs. Ideally, the final shot should be a slightly high or wide-angle view of the urban space with many signs. Editing: Tempo is brisk within 15 seconds, but ensure movements are clear. Maintain length for each cut to convey 'what is playing and how.' Rhythmic but maintains high-quality film montage style, not excessive flashy MV editing. Movement Direction (Most Important): Symbols, people, numbers, and arrows inside signs should act freely as follows: walking, running, skipping, jumping, lining up, increasing, decreasing, dancing

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텍스트 투 비디오
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Seedance 2.0

Cinematic Sengoku Period Castle Siege

15秒前後、2〜3場面で構成されたシネマティックな歴史アクション短編動画。舞台は戦国時代、日本の険しい山の上に築かれた山城。映像の中心は、山城へ押し寄せる攻城軍と、それを迎え撃つ城側の守備兵による大規模な攻防全体。巨大な攻城塔や破城槌などの攻城兵器は画面内に登場してよいが、映像の主役にしない。攻城兵器だけを大写しにし続けず、山城全景、押し寄せる軍勢、城壁を登る兵、守備兵の迎撃、火矢、投石、城門周辺の混乱をバランスよく見せる。 Scene 1: 明るくはっきりした昼光の中、まず俯瞰で山城の全景を見せる。険しい山の斜面、石垣、城門、櫓、城壁、その下から押し寄せる攻城軍が一目で分かる。山の斜面を登る兵、盾を持って前進する兵、はしごを運ぶ兵、攻城軍の中に見える大型の攻城塔や破城槌、城壁の上で迎撃準備をする守備兵を同時に見せる。最初の数秒で「山城をめぐる大規模な攻城戦」が明確に伝わる強い導入にする。 Scene 2: 攻防が一気に激しくなる。攻め手は山の斜面を駆け上がり、はしごを石垣や城壁にかけ、兵士たちが城壁を登り始める。城側の守備兵は高所から火矢、投石、槍、叫び声で迎え撃つ。火矢が飛び交い、石が落下し、盾に衝撃が走り、煙と土埃が立ち上がる。攻城兵器は戦場の一部として見えるが、主役ではなく、軍勢全体の中の迫力要素として扱う。俯瞰、横移動、急接近、引きの全景を切り替え、攻めと守りの関係を分かりやすく保つ。 Scene 3: クライマックスでは、城門周辺と城壁上で攻め手と守備側の力が同時にぶつかる。兵士が城壁を登り、守備兵が押し返し、火矢と投石が交錯し、城門付近では衝撃と木片、煙、火花が広がる。巨大攻城兵器を主役にせず、あくまで山城全体の攻防、城壁を登る兵、迎撃する守備兵、城門周辺の混乱を中心に描く。最後は煙と火の向こうにそびえる山城と、まだ続く攻防を感じさせる引きの全景で締める。1〜2秒の短い余韻を残す。 色調は明るくはっきりしたシネマティックな昼光にする。画面全体を灰色や茶色に沈ませず、山城、攻め手、守備兵、火矢、煙、旗の色が明確に分かれるようにする。暖かい自然光、くっきりした輪郭、強めのコントラスト、火矢の鮮やかなオレンジ、旗の赤や白、石垣と木材と鎧の質感差を強調する。曇天すぎる空、低コントラスト、くすんだ灰色、濁った色、全体がぼやけた映像は避ける。 カメラワークはダイナミックにする。冒頭は必ず俯瞰で山城全景と攻城軍を見せる。ローアングルで攻め手の迫力を見せ、横移動で前進する軍勢を追い、急接近で火矢や城壁を登る兵の緊迫感を見せ、最後は引きの全景で攻城戦全体の余韻を残す。映像は重厚でアクティブ、戦場全体が動いていること。BGMなし、効果音のみ。足音、盾の衝撃、火矢、石の落下、木材のきしみ、叫び声、風、戦場のざわめきを強調する。文字、字幕、ロゴ、透かし、分割画面、コラージュは出さない。3d:T431,A cinematic historical action short video, around 15 seconds long, structured in 2 to 3 connected scenes. Set in Japan’s Sengoku period at a fortified mountain castle built on steep terrain. The focus is the full-scale siege itself: an attacking army rushing toward the mountain castle and the defenders fighting back from above. Large siege towers or battering rams may appear in the scene, but they must not become the main subject. Do not keep the siege machines in close-up. Balance the wide mountain castle view, the approaching army, soldiers climbing the walls, defenders counterattacking, flaming arrows, falling stones, and chaos around the gate. Scene 1: In bright, clear daylight, begin with an overhead view of the entire mountain castle. Scene 2: The battle intensifies. Attackers climb the walls while defenders respond with arrows and stones. Scene 3: A climax at the gate showing smoke and sparks, ending with a wide shot of the castle amidst the ongoing struggle. Dynamic camera work, no background music, emphasized sound effects, and no on-screen text.10:["$","main",null,{"className":"-mt-14 bg-[#F8F3EA] pt-14 text-[#211D16]","children":[["$","div",null,{"className":"mx-auto grid max-w-[1360px] grid-cols-1 gap-8 px-6 pb-2 pt-6 md:px-12 md:pt-8 lg:grid-cols-[minmax(0,1.35fr)_minmax(340px,0.65fr)] lg:gap-10","children":["$","div",null,{"className":"min-w-0","children":["$","nav",null,{"aria-label":"Breadcrumb","className":"text-xs tracking-wide text-black/60 md:text-sm","children":["$","ol",null,{"className":"flex flex-wrap items-center gap-1.5","children":[["$","$1","Prompts-0",{"children":[false,["$","li",null,{"children":"$L37"}]]}],["$","$1","Video Prompt-1",{"children":[["$","span",null,{"aria-hidden":"true","className":"text-black/40","children":"›"}],["$","li",null,{"children":"$L38"}]]}],["$","$1","Seedance 2.0-2",{"children":[["$","span",null,{"aria-hidden":"true","className":"text-black/40","children":"›"}],["$","li",null,{"children":"$L39"}]]}]]}]}]}]}],["$","div",null,{"className":"mx-auto grid max-w-[1360px] grid-cols-1 gap-8 px-6 py-8 md:px-12 md:py-10 lg:grid-cols-[minmax(0,1.35fr)_minmax(340px,0.65fr)] lg:gap-10","children":[["$","div",null,{"className":"min-w-0","children":[["$","h1",null,{"className":"max-w-4xl font-sans-title text-3xl font-black leading-[0.98] text-[#

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