텍스트 투 비디오
Multi-Shot Classroom Action Timeline — AI 비디오 프롬프트
A highly structured 15-second cinematic timeline prompt for Seedance 2.0 that details a classroom brawl, character consistency with reference images, and specific camera styles. - AIPinMaker

프롬프트
[CHARACTER DESCRIPTION image-1]\n\nMAIN CHARACTER: Male student, same face as reference image, wearing Indonesian school uniform (white shirt slightly messy, gray tie loosened, grey pants). Calm introvert → transforms into aggressive, precise fighter. Identity must stay perfectly consistent.\n\nBULLIES: 4 male students, rough, aggressive, chaotic movement.\n\n[ENVIRONMENT/ART STYLE]\n\nLOCATION: Old classroom, broken desks, scattered books.\nATMOSPHERE: Dark cinematic lighting, dust particles, dramatic shadows, chaotic destruction during fight.\n\nSTYLE: Ultra-realistic, 4K, gritty cinematic action, natural skin texture, realistic physics.\n\n[CAMERA STYLE]\n\nHandheld shaky cam, fast whip pans, dynamic tracking, strong impact shake, slow motion on hits.\n\n[CINEMATIC TIMELINE - 15 SECONDS TOTAL]\n\nSHOT 1 (0-2s) - Calm\n\nMain character quietly studying. Slow push-in. Peaceful but rense.\n\nSHOT 2 (2-4s) - Bullying\n\nBullies surround him, slam desk, grab collar, throw book. Camera shaky, tension spikes.\n\nSHOT 3 (4-5.5s) - Breaking Point\n\nExtreme close-up face (image_1). Expression turns cold, focused. Brief silence.\n\nSHOT 4 (5.5-8s) - EXPLOSIVE COUNTER\n\nSudden burst - strong slap followed by rapid punch combo ( jab-cross-hook). Heavy impact, camera shake, ultra fast motion.\nSHOT 5 (8-12s) - CHAOTIC 1v4 FIGHT\n\n- Fast dodging and weaving\n\n- Counter punches, elbow strikes\n\n- One enemy slammed into desk (breaks)\n\n- Papers flying, dust exploding\n\nDynamic rotating camera\n\nSlow motion on strongest hits\n\nSHOT 6 (12-14s) - DOMINATION\n\nMain character overwhelms remaining enemies, they fall or back off. Heavy breathing, slight bruises.\n\nSHOT 7 (14-15s) - FINAL CLOSE-UP\n\nCamera push-in. Intense stare, blood on lip, face must match\nimage_1 perfectly. Cinematic lighting.\n\n[IMPORTANT]\n\nUse image_1 as facial reference.\n\nFace must remain identical across all frames. No morphing, no distortion, stable identity even during fast motion.3d
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