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Two-layer neural network diagram in Stephen Biesty style — AI 画像プロンプト
Generates a diagram of a two-layer neural network illustrated in the detailed, cutaway style of Stephen Biesty. - AIPinMaker

プロンプト
Create a creative image of Two Layer Neural Network Diagram In Stephen Biesty Style. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: two-layer-neural-network-diagram-in-stephen-biesty-style-43.
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このAI画像プロンプトテンプレートの使い方
1
プロンプトをコピー — テンプレートのプロンプトとネガティブプロンプトを取得。 2
モデルを選ぶ — 最適な推奨AIモデルを選択。 3
生成 — ワンクリックでスタジオを開いて作成。
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16-Panel Medieval Duel Storyboard
{"type":"black-and-white medieval combat storyboard sheet","style":{"rendering":"high-detail grayscale fantasy illustration, realistic armor and anatomy, clean white background, light studio shadow under figures, editorial storyboard look","camera":"side-view profile for most panels, consistent distance and character scale, one closer mid-shot for the wound impact panel","mood":"instructional, dramatic, tactical"},"subject":{"characters":[{"role":"warrior","description":"lean armored knight with full helmet, longsword, dark cape, agile stance"},{"role":"gatekeeper","description":"larger heavily built bearded warrior with long wild hair or mane-like head silhouette, layered heavy armor and furs, carrying a large double-headed battle axe"}]},"layout":{"grid":{"columns":4,"rows":4,"count":16},"numbering":"each panel has a black square number badge in the top-left corner from 1 to 16","sections":[{"title":"1 Standoff","position":"row 1 col 1","count":1,"labels":["Warrior and Gatekeeper face each other. Both assess distance and openings."],"image":"both fighters stand apart in mirrored ready stances, sword and axe lowered, horizontal double-headed arrow between them"},{"title":"2 Gatekeeper Advances","position":"row 1 col 2","count":1,"labels":["Gatekeeper steps in with axe raised. Warrior shifts stance, preparing."],"image":"large axe wielder moves forward, warrior braces with sword angled low, directional arrows under both"},{"title":"3 Overhead Swing","position":"row 1 col 3","count":1,"labels":["Gatekeeper delivers a heavy overhead axe strike. Warrior raises sword to intercept."],"image":"axe lifted high above the head with a curved swing arrow, warrior lifting sword defensively"},{"title":"4 Steel Clash","position":"row 1 col 4","count":1,"labels":["Sword meets axe with a loud clash. Sparks fly as both fighters strain for leverage."],"image":"weapons collide at center with bright impact sparks and opposing motion arrows"},{"title":"5 Warrior Sidestep","position":"row 2 col 1","count":1,"labels":["Warrior sidesteps left, avoiding the axe's full force. Gatekeeper over extends slightly."],"image":"swordsman slips to the side with cape sweeping out, axe user leaning forward, curved motion arrow"},{"title":"6 Low Slash","position":"row 2 col 2","count":1,"labels":["Warrior slashes low towards Gatekeeper's leg to off-balance him."],"image":"low horizontal sword cut aimed at the front leg, gatekeeper recoiling"},{"title":"7 Gatekeeper Reels","position":"row 2 col 3","count":1,"labels":["Gatekeeper is cut and staggered, his balance broken. He tries to recover footing."],"image":"large fighter pulled backward and unstable, sword fighter resetting nearby, down arrow and footwork arrow"},{"title":"8 Warrior Presses In","position":"row 2 col 4","count":1,"labels":["Warrior steps in aggressively, closing distance before Gatekeeper can raise his guard."],"image":"warrior lunges forward with sword extended, gatekeeper opens his guard, long horizontal arrow across the ground"},{"title":"9 Axe Block Attempt","position":"row 3 col 1","count":1,"labels":["Gatekeeper swings axe horizontally to block and create space."],"image":"close-range defensive sweep from the axe wielder, warrior compressed low inside the motion"},{"title":"10 Sword Deflect","position":"row 3 col 2","count":1,"labels":["Warrior deflects the axe with a sharp turn of the blade, opening a lane."],"image":"sword redirects the axe outward, arrows showing the redirection and opening line"},{"title":"11 Feint High","position":"row 3 col 3","count":1,"labels":["Warrior feints a high strike. Gatekeeper raises guard and shifts his focus upward."],"image":"warrior lifts sword toward the head with dotted and curved motion arcs, gatekeeper reacting high"},{"title":"12 Body Slip","position":"row 3 col 4","count":1,"labels":["Warrior slips inside Gatekeeper's guard, positioning for a decisive thrust."],"image":"the swordsman moves chest-to-chest inside the axe range, bodies turned diagonally, enclosing motion arrows"},{"title":"13 Thrust to the Heart","position":"row 4 col 1","count":1,"labels":["Warrior thrusts his sword directly toward Gatekeeper's heart."],"image":"tight forward sword thrust into the torso, both figures in strong forward lean"},{"title":"14 Impact","position":"row 4 col 2","count":1,"labels":["The blade pierces deep into Gatekeeper's heart. Blood bursts from the wound."],"image":"closest panel in the sheet, sword embedded in chest, visible blood spatter, gatekeeper grimacing"},{"title":"15 Gatekeeper Falls","position":"row 4 col 3","count":1,"labels":["Gatekeeper collapses to his knees, strength fading fast."],"image":"large fighter dropping down, axe fallen to the ground, warrior stepping back, downward arc arrow"},{"title":"16 Aftermath","position":"row 4 col 4","count":1,"labels":["Gatekeeper lies still. Warrior remains standing, victorious."],"image":"final tableau with the dead gatekeeper on the ground and the warrior standing over him holding the sword downward"}],"textStyle":"bold black sans-serif panel numbers in square boxes, bold panel titles across the top of each panel, small explanatory caption text on the left side inside each panel"},"prompt":"Create a {argument name=\"headline text\" default=\"16-panel medieval duel storyboard\"} as a clean 4x4 grid of sixteen numbered panels showing a complete fight sequence between two consistent fantasy characters: a {argument name=\"hero type\" default=\"lean armored warrior with a longsword and cape\"} and a {argument name=\"opponent type\" default=\"massive gatekeeper with a double-headed battle axe\"}. Render everything in detailed grayscale on a white background like a combat instruction sheet or cinematic storyboard. Keep the same side-view orientation and character proportions throughout, with motion arrows in every panel that clarify movement and weapon paths. Use these exact panel titles and captions: 1 Standoff, 2 Gatekeeper Advances, 3 Overhead Swing, 4 Steel Clash, 5 Warrior Sidestep, 6 Low Slash, 7 Gatekeeper Reels, 8 Warrior Presses In, 9 Axe Block Attempt, 10 Sword Deflect, 11 Feint High, 12 Body Slip, 13 Thrust to the Heart, 14 Impact, 15 Gatekeeper Falls, 16 Aftermath. Include the exact explanatory caption sentence under each title as described in the layout. Panel 14 should be a slightly closer shot showing the sword piercing the chest with a visible blood burst. The final result should feel like a printable action-planning sheet for animating a duel, with consistent characters, readable action silhouettes, and a clear beginning, escalation, decisive strike, and ending."}
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