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Spatial Art Director Storyboard — AI 画像プロンプト
A structured prompt for generating a spatial location board with multiple camera angles and numbered prop details, acting as a set dressing guide. - AIPinMaker

プロンプト
Create a game image of Spatial Art Director Storyboard. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: illustration. Reference: spatial-art-director-storyboard-18349.
参照画像

このAI画像プロンプトテンプレートの使い方
1
プロンプトをコピー — テンプレートのプロンプトとネガティブプロンプトを取得。 2
モデルを選ぶ — 最適な推奨AIモデルを選択。 3
生成 — ワンクリックでスタジオを開いて作成。
関連テンプレート

AAA Fighting Game Storyboard Grid
{ "instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.", "concept": "AAA fighting game scene presented as a Tekken-style gameplay grid storyboard (game concept)", "layout": { "type": "3x3 grid", "description": "nine panels showing a continuous fight progression with full game UI visible in each frame" }, "panels": [ "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center", "panel 2: round start — both fighters in idle stance, READY text on screen", "panel 3: FIGHT moment — cinematic spark explosion as fight begins", "panel 4: first attack — character A throws a punch with motion blur", "panel 5: counter attack — character B kicks with impact sparks", "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera", "panel 7: low health moment — health bar flashing red, tension moment", "panel 8: finishing move — slow motion heavy hit, cinematic angle", "panel 9: KO screen — opponent falling back, huge KO text, particles flying" ], "style": "ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting (art style)", "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts", "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting", "ui_elements": { "health_bars": "top left and right, detailed, glowing, decreasing across panels", "timer": "center top", "player_names": "top left and right", "round_indicator": "visible", "combo_counter": "appears during hits", "hit_effects": "sparks, flashes, light streaks", "KO_text": "large, bold, center screen in final panel", "READY_FIGHT_text": "arcade-style bold typography" }, "effects": [ "motion blur on attacks", "impact sparks", "energy trails", "camera shake effect", "slow motion feeling in finishing hit", "screen glow during hits" ], "color_grading": "high contrast, arcade cinematic, vibrant highlights, deep shadows (color grading)", "output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks" } "reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"39:T9f9,{ "instr

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3D Exploded Assembly Drawing
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