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Dragon-Coiled Lighthouse Storm — AI 画像プロンプト

A cinematic fantasy concept art prompt for generating a red dragon wrapped around a medieval lighthouse during a lightning-filled ocean storm. - AIPinMaker

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Dragon-Coiled Lighthouse Storm
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プロンプト

Create a dramatic high-fantasy concept art scene of a {argument name="dragon color" default="red"} dragon coiled tightly around a weathered medieval stone lighthouse on a jagged sea cliff. The dragon is enormous, serpentine, and menacing, with glossy crimson scales, sharp horns and spines, glowing eyes, an open roaring mouth, clawed feet gripping the masonry, a long tail wrapped around the tower base, and one vast torn membrane wing spread across the right side of the composition. The lighthouse is old gray stone with cracks, arched windows glowing warm amber, a circular balcony, and a glass lantern room at the top. Place the scene during a violent {argument name="storm type" default="thunderstorm"} at night: diagonal sheets of heavy rain, purple-black storm clouds, bright branching lightning bolts behind the dragon and tower, and turbulent ocean waves exploding against the cliff below in white foam. Use a low-angle cinematic composition, the lighthouse centered, the dragon wrapping around it in an S-curve, the wing silhouetted against lightning, with intense contrast between cold blue-purple storm light and warm lantern glow. Render in highly detailed fantasy realism with dramatic lighting, sharp textures, wet stone, reflective scales, sea spray, motion in the rain, epic scale, and a dark atmospheric mood.

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Dragon-Coiled Lighthouse Storm reference
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このAI画像プロンプトテンプレートの使い方

  1. AiVideo Maker stepOne1
    プロンプトをコピー — テンプレートのプロンプトとネガティブプロンプトを取得。
  2. iVideo Maker stepTwo2
    モデルを選ぶ — 最適な推奨AIモデルを選択。
  3. AiVideo Maker stepThree3
    生成 — ワンクリックでスタジオを開いて作成。

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First-Person Alien Tree Beings
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First-Person Alien Tree Beings

Create a cinematic first-person sci-fi fantasy scene in a vast alien city-temple where the viewer’s two human hands reach forward from the bottom foreground toward a group of silent humanoid tree-like beings. Show exactly 5 visible beings: 1 enormous central figure closest to the viewer, 1 medium figure on the left, 1 medium figure right of center, 1 smaller figure farther back on the right, and 1 tiny distant figure at the far right. Each creature has no visible face, a tall cylindrical head and body made of vertical bark-like tendrils, root-like robes merging into the stone floor, long arms extended outward, and open many-fingered palms facing the viewer in a ritual greeting or telepathic contact. The setting is a misty biomechanical forest cathedral (alien city setting): towering ribbed organic architecture, spiral platforms, elevated bridges, needle-like spires, mushroom-canopy structures, translucent blue-gray haze, wet cracked stone ground engraved with circular patterns, tiny glowing blue particles, and a cluster of warm amber oval windows glowing on the right. Use ultra-detailed cinematic concept art, photorealistic dark fantasy sci-fi (visual style) with cool desaturated teal and gray tones, intricate bark textures, atmospheric depth, soft volumetric light filtering from above, wide-angle immersive perspective, symmetrical composition centered on the largest being, eerie awe-filled mood, extremely high detail, no text, no watermark.37

wide-anglemoodyultra-detail
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16-Panel Medieval Duel Storyboard
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16-Panel Medieval Duel Storyboard

{"type":"black-and-white medieval combat storyboard sheet","style":{"rendering":"high-detail grayscale fantasy illustration, realistic armor and anatomy, clean white background, light studio shadow under figures, editorial storyboard look","camera":"side-view profile for most panels, consistent distance and character scale, one closer mid-shot for the wound impact panel","mood":"instructional, dramatic, tactical"},"subject":{"characters":[{"role":"warrior","description":"lean armored knight with full helmet, longsword, dark cape, agile stance"},{"role":"gatekeeper","description":"larger heavily built bearded warrior with long wild hair or mane-like head silhouette, layered heavy armor and furs, carrying a large double-headed battle axe"}]},"layout":{"grid":{"columns":4,"rows":4,"count":16},"numbering":"each panel has a black square number badge in the top-left corner from 1 to 16","sections":[{"title":"1 Standoff","position":"row 1 col 1","count":1,"labels":["Warrior and Gatekeeper face each other. Both assess distance and openings."],"image":"both fighters stand apart in mirrored ready stances, sword and axe lowered, horizontal double-headed arrow between them"},{"title":"2 Gatekeeper Advances","position":"row 1 col 2","count":1,"labels":["Gatekeeper steps in with axe raised. Warrior shifts stance, preparing."],"image":"large axe wielder moves forward, warrior braces with sword angled low, directional arrows under both"},{"title":"3 Overhead Swing","position":"row 1 col 3","count":1,"labels":["Gatekeeper delivers a heavy overhead axe strike. Warrior raises sword to intercept."],"image":"axe lifted high above the head with a curved swing arrow, warrior lifting sword defensively"},{"title":"4 Steel Clash","position":"row 1 col 4","count":1,"labels":["Sword meets axe with a loud clash. Sparks fly as both fighters strain for leverage."],"image":"weapons collide at center with bright impact sparks and opposing motion arrows"},{"title":"5 Warrior Sidestep","position":"row 2 col 1","count":1,"labels":["Warrior sidesteps left, avoiding the axe's full force. Gatekeeper over extends slightly."],"image":"swordsman slips to the side with cape sweeping out, axe user leaning forward, curved motion arrow"},{"title":"6 Low Slash","position":"row 2 col 2","count":1,"labels":["Warrior slashes low towards Gatekeeper's leg to off-balance him."],"image":"low horizontal sword cut aimed at the front leg, gatekeeper recoiling"},{"title":"7 Gatekeeper Reels","position":"row 2 col 3","count":1,"labels":["Gatekeeper is cut and staggered, his balance broken. He tries to recover footing."],"image":"large fighter pulled backward and unstable, sword fighter resetting nearby, down arrow and footwork arrow"},{"title":"8 Warrior Presses In","position":"row 2 col 4","count":1,"labels":["Warrior steps in aggressively, closing distance before Gatekeeper can raise his guard."],"image":"warrior lunges forward with sword extended, gatekeeper opens his guard, long horizontal arrow across the ground"},{"title":"9 Axe Block Attempt","position":"row 3 col 1","count":1,"labels":["Gatekeeper swings axe horizontally to block and create space."],"image":"close-range defensive sweep from the axe wielder, warrior compressed low inside the motion"},{"title":"10 Sword Deflect","position":"row 3 col 2","count":1,"labels":["Warrior deflects the axe with a sharp turn of the blade, opening a lane."],"image":"sword redirects the axe outward, arrows showing the redirection and opening line"},{"title":"11 Feint High","position":"row 3 col 3","count":1,"labels":["Warrior feints a high strike. Gatekeeper raises guard and shifts his focus upward."],"image":"warrior lifts sword toward the head with dotted and curved motion arcs, gatekeeper reacting high"},{"title":"12 Body Slip","position":"row 3 col 4","count":1,"labels":["Warrior slips inside Gatekeeper's guard, positioning for a decisive thrust."],"image":"the swordsman moves chest-to-chest inside the axe range, bodies turned diagonally, enclosing motion arrows"},{"title":"13 Thrust to the Heart","position":"row 4 col 1","count":1,"labels":["Warrior thrusts his sword directly toward Gatekeeper's heart."],"image":"tight forward sword thrust into the torso, both figures in strong forward lean"},{"title":"14 Impact","position":"row 4 col 2","count":1,"labels":["The blade pierces deep into Gatekeeper's heart. Blood bursts from the wound."],"image":"closest panel in the sheet, sword embedded in chest, visible blood spatter, gatekeeper grimacing"},{"title":"15 Gatekeeper Falls","position":"row 4 col 3","count":1,"labels":["Gatekeeper collapses to his knees, strength fading fast."],"image":"large fighter dropping down, axe fallen to the ground, warrior stepping back, downward arc arrow"},{"title":"16 Aftermath","position":"row 4 col 4","count":1,"labels":["Gatekeeper lies still. Warrior remains standing, victorious."],"image":"final tableau with the dead gatekeeper on the ground and the warrior standing over him holding the sword downward"}],"textStyle":"bold black sans-serif panel numbers in square boxes, bold panel titles across the top of each panel, small explanatory caption text on the left side inside each panel"},"prompt":"Create a {argument name=\"headline text\" default=\"16-panel medieval duel storyboard\"} as a clean 4x4 grid of sixteen numbered panels showing a complete fight sequence between two consistent fantasy characters: a {argument name=\"hero type\" default=\"lean armored warrior with a longsword and cape\"} and a {argument name=\"opponent type\" default=\"massive gatekeeper with a double-headed battle axe\"}. Render everything in detailed grayscale on a white background like a combat instruction sheet or cinematic storyboard. Keep the same side-view orientation and character proportions throughout, with motion arrows in every panel that clarify movement and weapon paths. Use these exact panel titles and captions: 1 Standoff, 2 Gatekeeper Advances, 3 Overhead Swing, 4 Steel Clash, 5 Warrior Sidestep, 6 Low Slash, 7 Gatekeeper Reels, 8 Warrior Presses In, 9 Axe Block Attempt, 10 Sword Deflect, 11 Feint High, 12 Body Slip, 13 Thrust to the Heart, 14 Impact, 15 Gatekeeper Falls, 16 Aftermath. Include the exact explanatory caption sentence under each title as described in the layout. Panel 14 should be a slightly closer shot showing the sword piercing the chest with a visible blood burst. The final result should feel like a printable action-planning sheet for animating a duel, with consistent characters, readable action silhouettes, and a clear beginning, escalation, decisive strike, and ending."}

ultra-detailmoodyline-art
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Abstract Art Scientific Graph
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Abstract Art Scientific Graph

Create a creative image of Abstract Art Scientific Graph. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: abstract-art-scientific-graph-14397.

moodyultra-detailblog-hero
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Burning Red Cliffs Night Battle
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Burning Red Cliffs Night Battle

A monumental cinematic historical painting of the Battle of Red Cliffs at night, showing an entire ancient Chinese river fleet consumed by fire. The composition is a tall vertical frame viewed from a slightly elevated dockside angle, with the river running deep into the center distance and packed with burning warships. Count exactly 3 dominant foreground raft-like platforms or deck structures on the lower left and center foreground, each made of rough timber and engulfed in flames, with soldiers standing shoulder to shoulder among drums, poles, and red battle flags. Count exactly 2 mounted commanders in the lower right foreground galloping toward the viewer along a wooden pier or bridge: the front rider is sharply visible, wearing dark lamellar armor and a wind-whipped deep red cloak, shouting with urgency; the second rider beside him is darker and partially obscured. Across the middle ground, count dozens of ancient Chinese sail warships and smaller boats, many already burning, with traditional battened sails, wooden hulls, siege-like superstructures, and collapsing masts. The far shoreline and fleet form a continuous inferno, with towering sheets of orange flame, black-red smoke clouds filling the sky, and countless sparks and embers blowing through the air. The water reflects molten orange firelight with streaks of black shadow between ships. Fill the image with dense soldiers, rigging, banners, drums, weapons, and chaotic battlefield detail, but keep the overall readability centered on the river of fire. Use a dark, dramatic palette of black, ember red, burnt orange, and bronze, with intense high-contrast firelight, volumetric smoke, epic scale, ultra-detailed textures, dynamic motion, and the grandeur of a legendary Three Kingdoms scene. Historical Chinese warfare aesthetic, grim, heroic, catastrophic, painterly realism, no modern elements, no text.

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Dark Fantasy Lore Infographic Chart
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Dark Fantasy Lore Infographic Chart

{ "type": "complex dark fantasy infographic chart", "style": "{argument name=\"theme style\" default=\"dark fantasy, gothic, arcane, gold borders on black background\"}", "header": "{argument name=\"main title\" default=\"诡秘之主·全途径与支柱关系图\"}", "layout": { "sections": [ { "title": "{argument name=\"tier 1 title\" default=\"第一级:三大支柱 (THE PILLARS)\"}", "position": "top", "count": 3, "labels": ["1. 诡秘之主 (LORD OF THE MYSTERIES)", "2. 上帝 / 全知全能者 (GOD ALMIGHTY)", "3. 堕落母神 (MOTHER GODDESS OF DEPRAVITY)"], "details": "Each box contains a main entity illustration, a 'Sefirah' label, and a 'Pathways' section with circular icons. Box 1 has 3 icons, Box 2 has 5 icons, Box 3 has 2 icons." }, { "title": "{argument name=\"tier 2 title\" default=\"第二级:潜在的第四支柱 (THE 4TH PILLAR)\"}", "position": "upper-middle", "count": 2, "labels": ["A. 永恒之暗 (ETERNAL DARKNESS)", "B. 毁灭灾祸 (CALAMITY OF DESTRUCTION)"], "details": "Two large boxes connected by a central text block with arrows. Box A has 3 pathway icons. Box B has 2 pathway icons." }, { "title": "{argument name=\"tier 3 title\" default=\"第三级:其他旧日 (GREAT OLD ONES)\"}", "position": "lower-middle", "count": 4, "labels": ["失序之国 (THE ANARCHY)", "知识荒野 (DEMON OF KNOWLEDGE)", "光之钥 (KEY OF LIGHT)", "父神 (FATHER OF DEVILS)"], "details": "Four vertical boxes. Box 1 has 2 icons, Box 2 has 2 icons, Box 3 has 1 icon, Box 4 has 2 icons." }, { "title": "Legend and Logic", "position": "bottom", "count": 4, "labels": ["图解说明与核心逻辑", "1. “相邻途径”原则", "2. “聚合定律”", "3. “支柱”与“旧日”的区别"], "details": "Four informational panels containing text, bullet points, and small diagrammatic arrows explaining the chart's rules and hierarchies." } ] } }3b:T840,{ "type": "complex dark fantasy infographic chart", "style": "{argument name=\"theme style\" default=\"dark fantasy, gothic, arcane, gold borders on black background\"}", "header": "{argument name=\"main title

moodyultra-detailline-art
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AAA Fighting Game Storyboard Grid
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AAA Fighting Game Storyboard Grid

{ "instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.", "concept": "AAA fighting game scene presented as a Tekken-style gameplay grid storyboard (game concept)", "layout": { "type": "3x3 grid", "description": "nine panels showing a continuous fight progression with full game UI visible in each frame" }, "panels": [ "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center", "panel 2: round start — both fighters in idle stance, READY text on screen", "panel 3: FIGHT moment — cinematic spark explosion as fight begins", "panel 4: first attack — character A throws a punch with motion blur", "panel 5: counter attack — character B kicks with impact sparks", "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera", "panel 7: low health moment — health bar flashing red, tension moment", "panel 8: finishing move — slow motion heavy hit, cinematic angle", "panel 9: KO screen — opponent falling back, huge KO text, particles flying" ], "style": "ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting (art style)", "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts", "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting", "ui_elements": { "health_bars": "top left and right, detailed, glowing, decreasing across panels", "timer": "center top", "player_names": "top left and right", "round_indicator": "visible", "combo_counter": "appears during hits", "hit_effects": "sparks, flashes, light streaks", "KO_text": "large, bold, center screen in final panel", "READY_FIGHT_text": "arcade-style bold typography" }, "effects": [ "motion blur on attacks", "impact sparks", "energy trails", "camera shake effect", "slow motion feeling in finishing hit", "screen glow during hits" ], "color_grading": "high contrast, arcade cinematic, vibrant highlights, deep shadows (color grading)", "output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks" } "reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"39:T9f9,{ "instr

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