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Cinematic Symbolic Light Point Journey — AI 画像プロンプト
A symbolic video prompt describing a journey of a single light point creating shadows and time flows within virtual planes. - AIPinMaker

プロンプト
A single light point journeys through virtual planes, forming shadows and time flows, with a dark void at the edge, in a cinematic, symbolic style.
参照画像
このAI画像プロンプトテンプレートの使い方
1
プロンプトをコピー — テンプレートのプロンプトとネガティブプロンプトを取得。 2
モデルを選ぶ — 最適な推奨AIモデルを選択。 3
生成 — ワンクリックでスタジオを開いて作成。
関連テンプレート

Cinematic Action Movie Storyboard
Create a high-quality 4K cinematic action movie storyboard with EXACTLY 8 (panel count) PANELS ONLY (no more, no less), showing a female protagonist (protagonist) in a realistic fight sequence where she wins. Use dramatic lighting, high contrast shadows, realistic environments (abandoned warehouse, rooftop, or underground fight arena (location)), and a gritty film tone. No text anywhere. The storyboard must include exactly these 8 scenes: Wide establishing shot of a dark, intense location (rain, dust, or low light atmosphere), both fighters facing each other Close-up of the woman’s focused expression, controlled breathing, tension building Opponent attacks first with aggressive movement (punch or kick) She narrowly dodges—dynamic motion, fast reaction, camera tracking Close combat exchange—blocks, counters, and impact moments with cinematic slow motion Turning point—she reads the opponent and lands a clean, powerful counter move Decisive takedown—opponent falls hard, dramatic impact, environment reacting (dust, water splash, etc.) Final frame—she stands strong and calm, slightly injured but dominant, looking forward under dramatic lighting, clear victory Use varied camera angles (wide, close-up, over-shoulder, low angle), realistic fight choreography, motion blur, and physical impact details. Tone should feel like a Hollywood action film, focusing on tension, realism, and character strength—not stylized or social media aesthetic. Strict rule: only 8 panels, no repetition, no extra frames.3a:T645,Create

Japanese Horror Game Inventory Screen
A dark, cinematic survival-horror game inventory screen in Japanese, styled like a realistic modern console UI over a moody nighttime city background. The scene shows a rain-soaked urban intersection with 1 leaning high-rise building in the center background, 1 full moon in a cloudy sky, 1 glowing red traffic light, 1 red neon sign, 1 parked car, 1 vending machine on the far right, and 4 distant human silhouettes including 1 person holding an umbrella. The entire image has a gritty, low-key, bluish-black palette with subtle scanlines, soft bloom, wet reflections, and a tense occult atmosphere. The interface has a top navigation bar with 4 Japanese tabs labeled "所持品", "記録", "資料", "設定", plus 2 shoulder button hints labeled "L1" and "R1". On the left is an inventory grid under the label "重要アイテム" containing 6 visible slots arranged as 3 columns by 2 rows; the top row contains exactly 3 items, each with a small quantity number "1": an old key labeled "古びた鍵", a dented flashlight labeled "歪んだ懐中電灯", and an hourglass labeled "無音の砂時計". The selected slot is the old key, highlighted with a thin neon-magenta border. The bottom row shows 3 empty dark placeholder slots with faint X marks. Beneath the grid is 1 green ECG-like status indicator labeled "正常". In the lower left is an objectives panel labeled "目標" with 1 objective line: "駅前の異変の原因を調査する". In the center-bottom foreground, partially under the UI, place 1 spiral notebook opened to a page with the handwritten Japanese title "鍵の儀式" and 3 short ritual note lines, plus a hand-drawn occult circle symbol. Next to it place 1 beverage can labeled "ゼリ" and 1 small price tag card reading "おすすめ品 ¥298". On the right side, create a large item detail panel for the selected object, with the item name in magenta "古びた鍵" and a category line "分類:重要アイテム". Show a large detailed render of the rusty antique key, iron-like, worn, reddish-brown corrosion, ornate round bow with clover-like openings, and a jagged bit. Below it include 3 short Japanese description lines about it being a ritual-shaped key of unknown purpose, and at the bottom add a quoted note in magenta: "扉は開くべきものではない。閉じるべきものでもない。" followed by "― 書き殴られたメモより". In the lower right corner add 2 control prompts: "✕ 調べる" and "◯ 戻る". Make the composition feel like a polished AAA horror game screenshot, realistic UI, eerie lore-heavy item design, high contrast, subtle neon magenta accents, and a mysterious meaningless-but-plausible occult game logic.3c:Ta8b,A dark, cinematic survival-horror game inventory screen in Japanese, styled like a realistic modern console UI over a moody nighttime city background. The scene shows a rain-soaked urban intersection with 1 leaning high-rise

Dark Fairytale Cinematic Diptych
High-detail semi-realistic dark fairytale style, cinematic diptych composition, vertical 9:16 aspect ratio. The image is divided into two frames. Upper Frame: A man (character) runs alone through a forest swallowed by thick fog. He wears a flowing black gothic suit (outfit style), running quickly along a forest path. The camera is positioned in a tracking shot from behind. The image primarily focuses on the man's back. A strong wind blows his hair, and his clothes flutter violently in the air. Extremely thick white fog shrouds the forest, and distant trees are completely obscured in the sea of fog, only blurry outlines remaining. A strong sense of speed, motion blur, afterimages in motion, and a composition conveying a sense of pursuit. Bottom Scene: Close-up of a half-body figure. The man maintains a running posture, but suddenly turns to look behind him. Expressionless, aloof, calm, and restrained, his eyes are cold and mysterious, devoid of fear, sadness, or joy. A strong wind tousles his hair, and thick fog swirls and flows against the forest background. Face details are clearly defined. The gaze is direct at the camera. A close-up of a figure with a strong cinematic feel. Cool blue-gray (color tones) tones, a dark fairytale atmosphere, Gothic aesthetics, a mysterious forest, volumetric fog, a dreamlike quality, cinematic lighting, beautiful yet eerie, and extremely high detail.

Cinematic Dark Fantasy Scene of Elemental Collision - Nano Banana Pro AI Prompt for Game Asset
A cinematic dark fantasy scene of the uploaded reference character seated in a basement at the exact point where opposite elemental forces are born from their own body. Likeness Integrity (CRITICAL) Preserve the exact identity of the uploaded character. Maintain exact proportions, eye shape, spacing, stylization, silhouette, and material identity. Do not humanize. Do not reinterpret anatomy. Do not modify facial structure. Do not add unintended accessories. Identity must remain instantly recognizable. Core Scene The character is sitting in a melancholic, emotionally heavy pose at the center of a cold unfinished basement. From one open palm, molten lava pours downward in a continuous glowing stream. From the other open palm, freezing ice and frost pour downward in a continuous crystalline stream. Both elements spill onto the basement floor and form two separate flowing rivers: one lava river, one ice river. They travel across the concrete floor in opposite directions and meet nearby in the same scene. Elemental Interaction Where the rivers meet, the collision creates violent physical contrast: steam, glowing cracks, frost bloom, blackened wet concrete, cooling rock, and frozen shards. The meeting point must feel emotionally symbolic, like two inner states colliding. Creature Creation Story (CRITICAL) The lava and ice pouring from the palms are actively creating creatures on the floor. These creatures must feel born from the flowing material itself, not placed into the scene afterward. Some creatures are still forming out of the streams. Some are fully shaped and wandering around the seated character. Lava creatures: glowing, semi-molten, ember-veined, heat-distorted silhouettes. Ice creatures: translucent, frosted, crystalline, sharp-edged, cold-vapor silhouettes. They should vary in size and animals language, all kind of animals and insects. A few lava and ice creatures are already surrounding the character in quiet loyalty or silent observation. Character Pose & Emotion The character is seated, still, introspective, emotionally exhausted. Head slightly lowered. Shoulders carrying invisible weight. Palms open and angled downward so the lava and ice pour naturally from them. The pose must feel like grief, restraint, and power at the same time. Not a triumphant spellcasting pose. Not action-hero energy. Quiet sorrow. Controlled destruction. Environment A dark basement interior with: unfinished concrete floor, aged walls, pipes and exposed structure, subtle moisture stains, minimal objects, deep negative space. The basement should feel real, sparse, and slightly abandoned. The elemental rivers become the main environmental storytelling device. Camera & Perspective Use a low cinematic perspective, slightly below the seated character's eye line. Lens: 24mm or 28mm. The camera is close enough to feel intimate but wide enough to show the rivers spreading across the floor and the creatures surrounding the character. Composition should be slightly off-center, not symmetrical. Use foreground depth with one or two blurred creatures or fragments near the lens. The seated character remains the emotional anchor. Depth of Field Primary focal plane locked on the character's face, upper torso, and both pouring palms. Nearest creatures and the river collision point can remain slightly readable. Foreground and far background fall progressively out of focus. No full-frame sharpness. Lighting Main light: a weak cool basement lamp overhead, dim and emotionally cold. Ambient: dark blue low-light atmosphere throughout the basement. Secondary light comes naturally from the lava itself, casting warm orange-red underlight onto parts of the character and nearby creatures. Ice contributes faint cold reflections and subtle blue-white edge highlights. Lighting must stay directional and cinematic, with deep shadow mass and controlled contrast. No flat lighting. Color Grade Dominant palette: dark blue, cold grey, black shadow. Accents: molten orange-red from lava, pale cyan-blue from ice. The warm and cool elements must remain clearly separated and emotionally readable. Controlled saturation, cinematic highlight roll-off, no color flooding. Atmosphere Thin basement haze. Steam rising where lava and ice meet. Cold vapor around the ice creatures. Subtle airborne dust catching the weak overhead lamp. The air should feel heavy and lonely. Mood Melancholic. Mythic but grounded. The scene should feel like inner conflict externalized into the physical world. The character is not commanding the creatures. They are simply emerging from what the character cannot hold inside. Negative Constraints No heroic battle pose. No cheerful fantasy lighting. No flat basement rendering. No symmetrical centered composition. No generic fireballs or magic aura. No full-body sharpness. No random clutter. No cute cartoon expression unless it already belongs to the character identity. Aspect Ratio ar 16:9

Whispers in the Ruin Storyboard
{"type":"cinematic storyboard sheet","format":"single-page dark production board for a 15-second video","title_text":"{argument name=\"story title\" default=\"WHISPERS IN THE RUIN\"}","header":{"top_left":"PART 1 / BOARD 1 OF 1","top_right":["TOTAL RUNTIME: 15 SECONDS","8 PANELS | ~1.9 SECONDS PER PANEL"]},"visual_style":"cinematic realistic supernatural thriller, cold blue moonlight, shallow depth of field, high contrast, moist ancient stone textures, fog, cobweb-like threads, suspenseful poetic dread, film storyboard layout with thin gold borders on black background and small serif typography","main_image":{"position":"large hero frame across upper left","description":"a young woman with long wet dark hair stands inside an ancient decayed ruin, half-lit by blue moonlight, with stone arches and columns behind her and thin pale threads stretching across the scene; her face is covered by a dark vertical rectangular censor block","subject":"{argument name=\"main character\" default=\"a young woman trapped inside an ancient ruined chamber\"}","environment":"{argument name=\"setting\" default=\"ancient decayed ruin with arches, columns, fog, webs, wet stone and moonlit shadows\"}"},"right_info_panel":{"sections_count":4,"sections":[{"title":"SCENE OVERVIEW","text":"A young woman awakens trapped inside an ancient, decayed ruin. She senses an unseen presence. Threads of something otherworldly surround her. A whisper breaks the silence."},{"title":"VISUAL STYLE","text":"Cinematic realistic, cold blue moonlight, shallow depth of field, high contrast, moist stone textures, fog, suspenseful tone."},{"title":"MOOD & TONE","text":"Supernatural thriller, tense, poetic dread."},{"title":"AUDIO APPROACH","text":"Mostly silent. Heavy breathing, subtle ambience, fabric movement, whisper. 1–2 short spoken lines."}]},"storyboard_grid":{"panel_count":8,"layout":"two rows of four panels beneath the hero frame, each panel has a numbered box, timecode, image frame, and four metadata rows labeled CAMERA, ACTION, DIALOGUE, SOUND, MOVE / TRANSITION","panels":[{"number":1,"timecode":"0:00 - 0:01.8","image":"extreme close-up of the young woman's frightened eyes in blue darkness, moisture on skin","camera":"Extreme Close Up","action":"Eyes snap open. She's disoriented.","dialogue":"—","sound":"Sharp inhale, heartbeat.","move_transition":"Cut"},{"number":2,"timecode":"0:01.8 - 0:03.6","image":"close-up side view of her face and dark hair, partially covered by a dark censor rectangle, ruin wall behind","camera":"Close Up","action":"She listens. Breath shallow.","dialogue":"—","sound":"Distant drip. Wind through stone.","move_transition":"Cut"},{"number":3,"timecode":"0:03.6 - 0:05.4","image":"medium close-up silhouette of the woman turning her head among ancient stone columns and blue mist","camera":"Medium Close Up","action":"She turns her head, scanning.","dialogue":"—","sound":"Fabric rustle. Drip.","move_transition":"Slow Push In"},{"number":4,"timecode":"0:05.4 - 0:07.2","image":"insert close-up of a pale hand touching thin glowing thread-like strands stretched through the dark ruin","camera":"Insert - Close Up","action":"Her hand touches the threads.","dialogue":"—","sound":"Thread vibration (subtle).","move_transition":"Cut"},{"number":5,"timecode":"0:07.2 - 0:09.0","image":"wide shot of the ruined chamber with broken stones, arches, debris, fog and the woman stepping forward slowly","camera":"Wide Shot","action":"She steps forward slowly.","dialogue":"—","sound":"Echo of her footsteps.","move_transition":"Slow Dolly Forward"},{"number":6,"timecode":"0:09.0 - 0:10.8","image":"over-the-shoulder shot from behind the woman looking down a moonlit aisle toward a distant standing presence","camera":"Over The Shoulder","action":"She sees something in the distance.","dialogue":"—","sound":"Low whisper (unintelligible).","move_transition":"Cut"},{"number":7,"timecode":"0:10.8 - 0:12.6","image":"close-up of the woman's face and wet hair in shadow with a dark censor rectangle over her face","camera":"Close Up","action":"Fear rises. She whispers.","dialogue":"Whisper: {argument name=\"whisper line\" default=\"Who's there?\"}","sound":"Her whisper. Breath tremble.","move_transition":"Subtle Push In"},{"number":8,"timecode":"0:12.6 - 0:15.0","image":"wide reveal of a tall shadowy presence standing at the far end of the ruin in a bright arched opening, surrounded by threads and blue light while the woman freezes","camera":"Wide Reveal","action":"The presence is revealed. She freezes.","dialogue":"—","sound":"Low choral whisper. Wind swell.","move_transition":"Hold - Fade To Black"}]},"bottom_notes":{"title":"NOTES FOR PRODUCTION & AI GENERATION","text":"Maintain consistent character appearance, wardrobe, and injuries. Keep lighting cold blue moonlight with deep shadows. Threads/webs are thin, glistening, almost invisible until light catches them. Atmosphere: fog, dampness, decay, silence."},"footer":"END OF PART 1 (15 SECONDS) TO BE CONTINUED...","quality":"sharp readable storyboard text, professional pitch deck, 16:9 landscape, black and gold interface, cinematic thumbnails"}

Evil Space Sci-Fi Power Threshold
Create a creative image of Evil Space Sci Fi Power Threshold. Style: photorealistic. Composition: balanced and well-framed. Lighting: natural with cinematic mood. Category: photography. Reference: evil-space-sci-fi-power-threshold-5973.
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